Tias said:
So I've just gotten acquainted with the world of Glorantha, via the awesome CRPG
King of Dragon Pass, and one of the neatest features is the "God Quest" or Hero Quest - in which one's heroes re-enact a ritual drama from their religion - much like sacrament and similar rituals, though here the stories are pretty fantasy-ish.
King of Dragon Pass is fantasy, so the stories will be fantasyish.
Tias said:
So, my question is this: Since Glorantha is a Runequest world, what sourcebooks cover heroquesting? I'm particularly interested in rules concerning characters in heroquests, and ideas on how to apply the heroquesting system to my homebrew Legend fantasy setting.
Have a look at
http://www.soltakss.com/indexheroquesting.html - I have written a fair bit on HeroQuesting over the years, some of it might be helpful, some of it might not.
As for official rules or guidelines, they are few and far between. Glorantha the Second Age covered HeroQuesting briefly. Jrustela has God Learning 101, which covers HeroQuesting in some detail. HeroQuesting is covered in some of the new HeroQuest supplements as well.
Tias said:
I'm not a Glorantha-file, at least not yet, but I do think the world is very cool and has a keen eye for realistic detail.
Hopefully you will soon get the bug.
Tias said:
I'm thinking, for my homebrew stuff, that the level of HQ you can attempt depends on the level of Pact you have, so that the real cool stuff only applies to devotees of a given god. For instance, if you wanted to not get lost while taking a long journey, you could invoke a small-time HQ of Æol, the god of travel and winds ("Æol awakens in the Godlands" or something like it). Then, if you re-enact the myth properly, you get a bonus to your Lore and Navigation skills.
Possibly, that could work. You could have a high Pact skill without being advanced in the cult, though.
I agree that your example is a good example of how people could use HeroQuests in normal gaming.
A lot of people see HeroQuesting as big events - changing the world, performing God Quests and so on. Sure, they can be used for that and the biggest Heroes do that kind of thing. However, most HeroQuests, in my opinion, are performed for mundane reasons. Want to gain a wife - perform the Scarf of Mist Quest and gain a different gift at the end. Want to gain fire magic as a troll - perform the Hill of Gold Quest. Want to rescue someone held in a prison - perform the Castle of Black Glass section of the Lightbringers Quest.
In effect, you overlay the Quest on the world and use that to gain some advantages.