Heroes

Reborn

Mongoose
Well, the second series is coming out soon in America, and the first series has just hit the BBC.

I think this could make a really good RPG - with contemporary setting obviously but focusing on progression of abilities, alteration of personalities, etc.

Anyone else think Heroes has potential?
 
Seconded. With the runequest system of course. It could serve a duel purpose as being a modern setting as well.

That and you could do other super hero stuff. Marvel are very liberal with their license: Wizkids, Fantasy Flight Games, and a few other companies.
 
I played in a similar campaign using Mutants & Masterminds. It was a lot of fun. It wouldn't even have to be a licenced game - just low-level powers in a realist setting.
 
Just reading the design journals over at Green Ronin, the publishers of Mutants and Masterminds. Seems that their new "Paragons" setting is pretty much Heroes with the serial numbers filed off. Doesn't stop it sounding fun, though...
 
For me it's not the basic idea of humans developing super-powers that makes it so attractive to me. It's the rich background, the mystery, the small recurring things such as the helix tatoo, the eclipse and the cockroach. I would very much like to see a game which captures the feel.
 
For my part, I was really keen on getting hold of it (you could probably still find a copy on ebay) but it didn't live up to the promise. the style was very golden age when the rest of the comic universe was going very 'vertigo'.

The rules tried, and weren't that bad but seemed to jar next to rules for RQ and Cthulhu.. they just made eveything seem like a crude attempt to 'patch' the BRP system. Future World seemed too much like cthulhu and Fantasy World was essentially RQ.
However, I loved them for trying. it was the gaming industry's first attempt at a unified rule system... and it will probably still be around after d20 and maybe even gurps have died. imho.

I'd like to point out that not many games can claim that they're rules systems have essentially remained unchanged after nearly 30 years. In my mind BRP is the greatest rule set there is.
 
Chaosiums SUPERWORLD was published in 1983. Two adventure booklets and a Companion booklet later it was history.

BUT some SciFi authors played Superworld for years, and from that grew the idea to write a superworld setting in form of shared world anthologies.
That became the WILD CARDS books (which became a GURPS supplement by itself later on).

SUPERWORLD is fun, but i agree, it is not good for Heroes (which i like a lot!).

Heroes would be a good background for the HeroQuest game engine.


Cheers

Osentalka
 
Green Ronin has just announced they will be publishing Wild Cards for M&M as an FYI.

While I'm not a fan of d20 their Theives' World books are very good.
 
I've played superworld(the boxed set, not the superworld from Worlds of Wonder boxed set) for years and had fun with it.
 
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