There are things I like about the idea of Hero points. The concept of having exceptional reserves of skill or bravery to call on in moments of desperation, the capacity to develop spectacular and original manouevres. One thing I don't enjoy is the re-roll. When something has happened in my game, and I've gone to the trouble if investing the moment with drama and poignancy, I don't want anyone to be able to rewind the scene and to retractively alter the outcome. It most certainly takes the edge off a gritty game setting. I do realise that this is personal preference and that lots of people prefer to have a Deus ex machina/divine intervention/resurrection/hero points to bail out player characters. I've been thinking of ways to adapt the idea and am open to suggestions.
Ideas I'm considering at the moment are...
* Someone on the forum had the brilliant suggestion that Hero Points could be used to enchant items or make them legendary. Even that items themselves can possess Hero Points. May need development but I love the concept.
* Make it that Hero Points simply allow a character to extend themselves and push themselves to theri limits in critical situations. The player must announce the use of Hero Points Before the roll for the action is made. Each point spent gives the character a +10% modifier. A character can only spend Hero Points up to the maximum of their POW in a single shot. I was considering allowing these points to be recovered at the end of each scenario. Also tha each Heroic Ability is activated by a Hero point rather than a Magic Point and is likewise recovered at the end of a scenario.
As I say open to any other suggestions.
Ideas I'm considering at the moment are...
* Someone on the forum had the brilliant suggestion that Hero Points could be used to enchant items or make them legendary. Even that items themselves can possess Hero Points. May need development but I love the concept.
* Make it that Hero Points simply allow a character to extend themselves and push themselves to theri limits in critical situations. The player must announce the use of Hero Points Before the roll for the action is made. Each point spent gives the character a +10% modifier. A character can only spend Hero Points up to the maximum of their POW in a single shot. I was considering allowing these points to be recovered at the end of each scenario. Also tha each Heroic Ability is activated by a Hero point rather than a Magic Point and is likewise recovered at the end of a scenario.
As I say open to any other suggestions.