MrHemlocks said:
I played Traveler way back in the late 1970s and just recently want to start running a SCI-FI rpg. I am DMing Call of Cthulhu, Dungeon Crawl Classic and now was looking into Traveler.
I do not want to old version of the game but the newer, updated, core rules. Where do I start? There are so many books and many of them seem almost the same thing. What is The Third Imperium and 2300 AD? Are they different from Traveler core game?
Also, how would you compare Traveler to Rogue Trader?
Welcome back to Traveller Mr Hemlocks! The Mongoose rules are very good and seem to have accumulated all of the old Traveller stuff into a unified whole which is very nice. Not only that but its far more useable around a table actually playing the game than CT ever was, as well as having some nice stuff you can mess around with on your own.
In terms of where to start try getting the Core Rule Book and then after that perhaps get the Spinward Marches source book if you wish to play in the 'official' Traveller setting of the 3rd Imperium. After that everything else is pretty much optional. Get the full size books wherever possible - the small ones are actually a lot smaller than the CT books (around A5 size) and as such the text is difficult to read in artificial light IMO.
After the above stuff I would recommend (all superb):
Referee Screen - must have for gaming
Central Supply Catalogue - for loads of equipment
Starports - best book I have read yet by Mongoose
760 Patrons 2nd Edition - lots and lots of adventure ideas
[some Classic Traveller adventures from Ebay] - you cant beat them, especially the double adventures
1001 Characters - for instant NPCs, Patrons, etc
Then you also might want to try (more subjective material):
Library Data - good background stuff but unfortunately difficult to read as its only available as a small format book
High Guard - for small ships and advanced large ship combat rules
Scout - survival /exploration rules etc
The various 'careers' books Scoundrel, Agent, Mercenary, Dilettant, Merchant Prince, Psion - depending on which you are interested in - I am gradually getting all of them)
Traders and Gunboats - if just for the liner, safari ship and the corsair!
Vehicle Design Handbook
Robot
Cybernetics
Spinward Encounters