Help me make a Pictish Shaman

Sir Hackalot


I am planning on having some players in my Conan game encounter some Picts on a rescue mission. I can do the Pictish barbarians with no real problem but I need some help making there Shaman leader. I am fairly new to Conan and would appreciate some help.


Reaching back into my DM's notes I come up with this:

Shubba male Kuchite Scholar 5
HD: 5d6-5; HP: 13;
Init 2 (1 Dex, 1 Ref); Spd 30; BDB +1; BPB +1;
Dodge 12 (1 Dex, 1 Class); Parry 10 (-1 Str, 1 Class);
DR -;
BAB +3; Grp +2;
Atk: Dagger +4 melee finesse (1d4-1, 19/x2, AP 1);
Full Atk: Same
Space/Reach: 5/5
SA -; SQ Kushite, Scholar, Knowledge is Power;
AL none;
SV: Fort +0, Ref +2, Will +9;
MAB: 5 (3 Cha, 2 Class); BPP 8; Max PP x2; BMAB +2;
FP 2; Rep 3; Cor 6;
Str 8, Dex 12, Con 8, Int 14, Wis 16, Cha 17;

Bluff 8(11); Concentration 8(7); Craft[herbalism] 6(8 ); Heal 8(11)
Intimidate 8(11); Listen 3(10); Hide 2(5); Move Silent 5(8 ); Spot 1(7);
Sense Motive 5(8 );
Knowledge[nature] 6(8 ); a whole bunch of other Kn skills

Ritual Sacrifice, Alertness, Iron Will

Sorcery Styles (Spells):
Summonings (Demonic Pact);
Nature Magic (Summon Beast, Children of the Night, Greater Summon Beast);
Counterspells (Warding, Greater Warding, Rune of Jhebal Sag);

In the final analysis this guy turned out to be a bit of a chump. His main tactic was supposed to be to use Greater Summon Beast to call a Giant Crocidle that lived just outside the village walls. But I goofed when setting up the encounter, had him too close to the PC's (he was gloating over them because they had been captured when they spent some Fate Points to break their bonds) so they rushed him and tore him a new one. Geek the Mage indeed. Alwayst make sure your sorcorers stay well behind their minions. In hindsight he could also have been made tougher by substituting Counterspells for another style more usefull in combat, maybe Curses? Also giving him some kind of Lotus concoction (that he made using the Herbalism skill) would be a nice suprise.

Hope that helps.
Medium Pict 5th level Scholar
Hit Dice: 5d6 (18 hit points)
Initiative: +3 (+2 Dex, +1 Ref)
Speed: 30 ft. (6 squares)
Dodge Defence: 13 (1 base, +2 Dex)
Parry Defence: 10 (1 base, -1 Str)
BAB/Grapple: +3/+2
Attack: Primitive Knife +5 finesse (1d4-1/x2/AP 0)
Full Attack: Primitive Knife +5 finesse (1d4-1/x2/AP 0)
Space/Reach: 5 ft. (1 sq.)/ 5 ft. (1 sq.)
Special Attacks: Spells
Special Qualities: Pict racial qualities, new sorcery style x3, scholar, background, base power points, knowledge is power, +1 power points, advanced spell x3, bonus spell
Saves: Fort +1, Ref +3, Will +5
Abilities: Str 8, Dex 14, Con 10, Int 13, Wis 13, Cha 15
Skills: Bluff +10, Concentration +2, Craft (alchemy) +5, Heal +9, Hide +6, Intimidate +10, Jump +2, Knowledge (arcana) +9, Knowledge (religion) +9, Knowledge (nature) +9, Listen +3, Move Silently +4, Perform (ritual) +13, Sense Motive +9, Spot +4, Survival +4, Tumble +5
Feats: Skill Focus (Perform), Iron Will, Ritual Sacrifice
Magical Attack: +4 (+2 base, +2 Cha)
Power Points: 5 (+4 base, +1 Wis) (10 maximum)
Styles Known: Nature Magic, Curses, Counterspells
Spells Known: Summon Beast, Lesser Ill-Fortune, Greater Summon Beast, Ill-Fortune, Warding, Rune of Jhebbal Sag, Greater Ill-Fortune
Corruption: 0
Reputation: 7 (Talented)