Tankdriver
Banded Mongoose
For today's meeting of newbs anonymous I have a few questions. After messing up with the whole stealth thing, I was wondering if I could get guidence on interceptors, Special Actions, and something else I cannot remember now!
With interceptors: Say someone fires upon my Omega. I say, not so fast mister, my interceptors can stop your anti-matter shredder. He roles four dice and scores four hits. I role my interceptors and roll 2, 3, 4, 4. This means I stop his attack cold, right?
Then he fires his anti.matter cannon, with 6 AD and scores four more hits. Do I need a three for these rolls to be effective, or twos again? I understand, miss a roll, lose a die, but does each new attack mean I have to start at two again? Or is it at two each turn?
With special actions, how often are they really used? Which seem most common?

With interceptors: Say someone fires upon my Omega. I say, not so fast mister, my interceptors can stop your anti-matter shredder. He roles four dice and scores four hits. I role my interceptors and roll 2, 3, 4, 4. This means I stop his attack cold, right?
Then he fires his anti.matter cannon, with 6 AD and scores four more hits. Do I need a three for these rolls to be effective, or twos again? I understand, miss a roll, lose a die, but does each new attack mean I have to start at two again? Or is it at two each turn?
With special actions, how often are they really used? Which seem most common?