heelys in the house

lutz

Mongoose
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1.) Welcome here 8)

2.) You can turn up to 45°

3.) You must move at least half your speed if you are lumbering or your ship does not have this trait, but are noit agile. If you're agile you have to move 1/4 your speed. The order "All stop" negates this as you can move between 0 up to 1/2 your normal speed without turns. I hope I got it right
 
Well, other than All Stop allowing movement up to a ful 1/2 your MP rather than a mere 1/21, you did.
 
Yes, even more stupid questions..

If you lose a random trait from a crit. does that apply to shields,command and lumbering traits as well ?
 
lutz said:
Yes, even more stupid questions..

If you lose a random trait from a crit. does that apply to shields,command and lumbering traits as well ?

You can't lose lumbering through crits.

Although I'm sure we wish we could! :p
 
In your ACTA rulebook there is a listing of the traits that can not be lost. All others can be lost.
 
l33tpenguin said:
lutz said:
Yes, even more stupid questions..

If you lose a random trait from a crit. does that apply to shields,command and lumbering traits as well ?

You can't lose lumbering through crits.

Although I'm sure we wish we could! :p

Believe it or not during my first game we didn't know the rules that well (I know I should have read them lol) and we actually ended up improving the movement of the narn by doing that lmao!!

You can just see it, bunch of narn now considering the blasted hull as streamlined!!

Rich
 
Well if you blow chunks off the ship you've reduced its mass, thus (in the unlikely event that you do this without damaging their maneuvering thrusters...) they may well actually be more maneuverable...

:p


Nick
 
Da Boss said:
Also

Unique, Breeching Pod, Fighter, Immobile, Targets

:)

Dang! I keep hoping to get a ship with Unique critted off during a campaign so I can buy another!

Critting off fighter would be a talent!
 
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