So, I'm playing around with H&E for building a theme sector from scratch... Great stuff, but I'm a bit confused and having trouble finding some details.
What are the differences between the various rulesets? The help file is more or less useless in this regard, as it assumed I know what it's talking about. When I go through the help file to find out just what it means by 'Use Alternate UWP Generation', the description just tells me, 'This option enables the use of alternate UWP generation'.
Well, duh. But what does that mean?
Can anyone give a brief overview on the differences between:
Standard and Alternate UWP Generation
CT, MT, TNE, Gurps System Generation
CT GS/GC, MT WBH, TNE WTH, and Gurps FI World Generation
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I can figure out what the acronyms stand for, but what does that MEAN? Which has what level of detail? Which is best compatible with MGT?
What are the differences between the various rulesets? The help file is more or less useless in this regard, as it assumed I know what it's talking about. When I go through the help file to find out just what it means by 'Use Alternate UWP Generation', the description just tells me, 'This option enables the use of alternate UWP generation'.
Well, duh. But what does that mean?
Can anyone give a brief overview on the differences between:
Standard and Alternate UWP Generation
CT, MT, TNE, Gurps System Generation
CT GS/GC, MT WBH, TNE WTH, and Gurps FI World Generation
----------------------
I can figure out what the acronyms stand for, but what does that MEAN? Which has what level of detail? Which is best compatible with MGT?