I believe I asked about this before and ended up picking up the RQ 2 Arms & Equipment book (still have that... somewhere), but I was wondering how did you deal with the availability of healing potions?
In a game I ran I made it clear only one cult made them and they were stored in shrines near or in settlements with the local hierarchy basically selling them with some kept when they needed them.
Since you really can't deprive the game with heal spells whether divine or common magic in nature I thought that would make a good subplot for the series as the cult in question is being targetted for elimination with their secrets being hunted by the other cults aware that if their cult is wiped out then there won't be any more healing potions unless someone figures out how they produce them.
Anyway how do you view this?
Do you let alchemy cover how these are made?
In a game I ran I made it clear only one cult made them and they were stored in shrines near or in settlements with the local hierarchy basically selling them with some kept when they needed them.
Since you really can't deprive the game with heal spells whether divine or common magic in nature I thought that would make a good subplot for the series as the cult in question is being targetted for elimination with their secrets being hunted by the other cults aware that if their cult is wiped out then there won't be any more healing potions unless someone figures out how they produce them.
Anyway how do you view this?
Do you let alchemy cover how these are made?