Astromancer
Mongoose
I'm okay with advanced tech and magic being conected. The Hawkmoon novels were as much Planetary Romancer as Post-Disaster Sci-Fi, it fact Science Fantasy is a solid term for the setting. But the spells in sorcery are just wrong.
Granted, Bowgentle is the only character who uses cast spells (his spoken Rune to put Hawkmoon asleep). It was also obvious that the other "Sorcerors" were conventional "Mad Scientist" types, techno-alchemists really. But psionic are refered to in the books. Shouldn't there be spells to simulate low level psi powers? Especially telepathy and ESP?
This game need a Scientific Socery Sourcebook. It should cover mutants, natural/accedental and the products of intended genewarping. Lots more spells, especially those that would make a being soceror a viable character. Psionics as sorcery, science, and mutation. The baroque socerous tech of this world, and the more mundane but still bizaar leftovers from the ancients.
Life in Science Enclaves, the place to find PC availible Socery and Techno-fantastic relics, should also get a look in.
Granted, Bowgentle is the only character who uses cast spells (his spoken Rune to put Hawkmoon asleep). It was also obvious that the other "Sorcerors" were conventional "Mad Scientist" types, techno-alchemists really. But psionic are refered to in the books. Shouldn't there be spells to simulate low level psi powers? Especially telepathy and ESP?
This game need a Scientific Socery Sourcebook. It should cover mutants, natural/accedental and the products of intended genewarping. Lots more spells, especially those that would make a being soceror a viable character. Psionics as sorcery, science, and mutation. The baroque socerous tech of this world, and the more mundane but still bizaar leftovers from the ancients.
Life in Science Enclaves, the place to find PC availible Socery and Techno-fantastic relics, should also get a look in.