Have authors of GURPS Traveller Far Trader write next M. P.

GURPS Traveller Far Trader is the gold standard for trading rules; it has yet to be surpassed.

http://www.sjgames.com/gurps/traveller/fartrader/


Built on a solid foundation of economic theory, everything just works... at least, for GURPS. The math constants aren't the same across systems, and an update of this book for Mongoose Traveller 2.0, perhaps as the next "Merchant Prince", would work really well. It would allow players to ditch all those wonky improvised rules for a system that actually rewards thoughtful trading gambits.
 
This isn't about the roleplaying; it's about the economy in which that roleplaying happens. This book is practically the definitive treatise on the Imperium's economy, and what activities are plausibly profitable in it, and what aren't. If you want your passage fares and trading profits to make sense, this is the guy to write it. This one's for all those players out there for whom trade and passenger runs are either too profitable, too unprofitable, or too cliche.
 
Tenacious-Techhunter said:
Well maybe you do, but how does that improve the next "Merchant Prince" book?
I just use such books for their setting material. Role-play trumps any steady flow of income. Firefly and others don't dwell on cost of living in their stories.
 
Tenacious-Techhunter said:
Aren't you sort of saying you wouldn't buy a "Merchant Prince" book anyway, and as such, your opinion has no bearing on what it should contain?
I buy such books to get hook ideas for adventures from.
 
First... I'm not saying the book should be entirely economics; but it should be predominantly economics, because that's where you get your trading missions from. And those missions should make sense, both from a thematic and dynamics point of view.

Did you read or buy the last Merchant Prince, and if you did, what parts of it did you use, and what parts weren't good enough for you to use? And if you didn't, why are you poking at my thread? If you have nothing to say about how something can be improved, kindly stand aside and let others do it.
 
You're not answering my question, and you are misconstruing the point of my posting.

The point is to have a trading mission generator grounded in solid economic theory as applied to a realistic interpretation of how the Third Imperium would function. If you don't care about the trading mission generation rules, then kindly post elsewhere.

To date, your posts have been little more than trollish statements that contribute no constructive criticism whatsoever. Please, either find a way to contribute to this discussion in a constructive capacity, or please stop posting.
 
Tenacious-Techhunter said:
You're not answering my question, and you are misconstruing the point of my posting.

The point is to have a trading mission generator grounded in solid economic theory as applied to a realistic interpretation of how the Third Imperium would function. If you don't care about the trading mission generation rules, then kindly post elsewhere.

To date, your posts have been little more than trollish statements that contribute no constructive criticism whatsoever. Please, either find a way to contribute to this discussion in a constructive capacity, or please stop posting.
You answered your own question in the first post, anyway.
 
You should ignore Shawn, you're making good points. Shawn just replies to threads with insane nonsense about refereeing, and seems to think no suggestions should go into any of the books ever.
 
I will agree in so far as that the next M.P. book should be written in a closer style to the GURPS book for it.

That is, it should look more at the corporate side of things - e.g., a Merchant Marine service should be Megacorporate Traders, not Marines Who Are Merchants.
 
I'm more interested in viable systems that reliably generate plausible market conditions for our players to make their way through than a matter of style, per se; but you do make an excellent point in that regard.
 
Tenacious-Techhunter said:
I'm more interested in viable systems that reliably generate plausible market conditions for our players to make their way through than a matter of style, per se; but you do make an excellent point in that regard.
How much would you be willing to pay for such systems?
 
Well, obviously the same as the cost for GURPS Traveller: Far Trader; DUH!

With the usual concessions to inflation and modern realities in print publishing, of course.

The point here is, he did a book before; he might do a book again. ASK!

"How much"... what a stupid, ill informed question!
 
Tenacious-Techhunter said:
Well, obviously the same as the cost for GURPS Traveller: Far Trader; DUH!

With the usual concessions to inflation and modern realities in print publishing, of course.

The point here is, he did a book before; he might do a book again. ASK!

"How much"... what a stupid, ill informed question!
Yes, ask him if he will do it for the amount you're offering.
 
I'm not offering anything; the point is for Mongoose to ask him to do the next Merchant Prince in much the same way. If you can't see the logic behind that, go back to school.
 
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