I am wondering as to the point of, use-of, HARM missiles, as they seem rather useless to me.
Being able to 'force' the enemy to do a 3+ check seems rather pointless given that the missile range is only 15 anyway.... a lot of the time the enemy is actually within 8 (so it beomces 2+) and exceptionally often the first targeted weapon (of which most weapons/,any weapons, ahve a range around 15) knock it down to 2+ or, with range factors, 1+, making it an even more useless weapon than most other missiles already are.
So in any furball/knife-fight in all liklihood the effect of Stealth 3+ is so often negated by other attacks/ships (etc) that it becomes completely, and literally, pointless to attempt using it (comapred to soemthing that actually does some damage{although missiles themselves are largely useless at doing that anyway})
Is there some trick to their use that I am missing or are they really just a failed concept that equipping a ship with them really is a staggering waste of time?
Being able to 'force' the enemy to do a 3+ check seems rather pointless given that the missile range is only 15 anyway.... a lot of the time the enemy is actually within 8 (so it beomces 2+) and exceptionally often the first targeted weapon (of which most weapons/,any weapons, ahve a range around 15) knock it down to 2+ or, with range factors, 1+, making it an even more useless weapon than most other missiles already are.
So in any furball/knife-fight in all liklihood the effect of Stealth 3+ is so often negated by other attacks/ships (etc) that it becomes completely, and literally, pointless to attempt using it (comapred to soemthing that actually does some damage{although missiles themselves are largely useless at doing that anyway})
Is there some trick to their use that I am missing or are they really just a failed concept that equipping a ship with them really is a staggering waste of time?