Spartan159
Banded Mongoose
Page 46, Hardened Systems. Would this protect against EMP as well as Ion? How are EMP effects implemented in Traveller, anyway? Are there rules somewhere?
EMP is specifically damage type "Ion".New Weapon Trait: Ion
By means of massive electromagnetic pulses, overloading or power systems or other exotic effects, ...
Because hardening didn't exist in CT? The naval ships in High Guard appear to be remakes of ships from Supplement 9.Spartan159 said:Except now I'm back to wondering why 3I Navy ships are not hardened... /shrug
Spartan159 said:So hardening protects against Nuclear/Stellar EMP then? Good. Except now I'm back to wondering why 3I Navy ships are not hardened... /shrug
AndrewW said:Spartan159 said:So hardening protects against Nuclear/Stellar EMP then? Good. Except now I'm back to wondering why 3I Navy ships are not hardened... /shrug
They don't need to be as far as Ion weapons go as they aren't part of the Third Imperium setting.
How do the rest of us we know that? Is there anything in the books to hint at that?AndrewW said:They don't need to be as far as Ion weapons go as they aren't part of the Third Imperium setting.
No. LBB5 High Guard definitely had /fib computer variants, which were hardened against radiation damage done by particle accelerators, meson guns or nuclear missiles. /fib computers were larger and more expensive than their standard counterparts.AnotherDilbert said:Because hardening didn't exist in CT? The naval ships in High Guard appear to be remakes of ships from Supplement 9.Spartan159 said:Except now I'm back to wondering why 3I Navy ships are not hardened... /shrug
Certainly there were fiberoptic computers, but there were no generic hardening.Nobby-W said:No. LBB5 High Guard definitely had /fib computer variants, which were hardened against radiation damage done by particle accelerators, meson guns or nuclear missiles. /fib computers were larger and more expensive than their standard counterparts.
AnotherDilbert said:And not by coincidence, the military ships in MgT2 HG have fiberoptic computers, but no other hardening.
Computers were the only electronic components in High Guard that had any effect on play. In OTU-speak, /fib = hardened. The only things affected in the rules by this, though, was their ability to ignore damage from weapons that did radiation damage. All computers were assumed to be able to operate in normal space conditions, including (by implication) high-radiation environments like the vicinity of gas giants. However the rules did not specify anything about redundancy or the specifics of the effects of radiation flux.AnotherDilbert said:[ . . . ]
Certainly there were fiberoptic computers, but there were no generic hardening.
With our current tech, sending a mission up to repair a satellite isn't normally cost-effective. However, with something like a pinnace it might be quite feasible to send up a repair technician, or even drop a replacement satellite in orbit and bring the faulty one down for repair. Space junk would also be less of a problem, as de-orbiting and refurbishing satellites would be quite economical. However, as with any flight systems you would still expect to have redundancy and rad-hardened kit.Condottiere said:[ . . . ]
The thing about satellites is that you can't really send up someone up to repair components, so lots of redundancy was built in.