Mmm...That's a pity, because, given the importance of guilds in the Lankhmar it would have been fitting to throw in some Lankhmar content.
The very trope of a thieves' guild in fantasy rpgs comes from the Lankhmar stories.
Also the setting needs - in my opinion - more RQ crunch, as the Lankhmar books that Aaron wrote are alsmost crunchless. I hope some content could be adapted to Lankhmar.
But, anyway, I will try to judge the book on its own merits.
I have a few more questions:
- Does it extend the Pact skill mechanism to standard RQ cults?
- Does it contain full Gloranthan cult writeups?
- Does it contain full Elric cult writeups?
- Are there Hawkmoon cults (something new)?
- Are the Granbretannian Beast orders treated as "guilds"/"cults"?
- Are there "generic RQ" (I love the "Azure Cinquefoil"!) or "alternate Earth" cults?
Thanks,
Smiorgan