Great Rules!

I am surprised that this game does not get better support.

The rules are fun, fast and easy to learn.
The campaign system works well.

The big downfall that I see with the game, is, well, everything else.

I have just bought everything for the game. Everything. One big order (yes, I am nuts)

I have even played a series of games, and I have only had it for less than three days.

The issues I have all come down to presentation/packaging.

The plastic models are nowhere as nice as the multi-part models you get with starship troopers.
The metal models are ok, but not great.

All of that can be forgiven if it was not for the buildings that came with the game.

They are flimsy, easily torn, weak and useless for most purposes.
I now understand why other comments on the boards stated that they did not even bother using the included buildings.

The buildings that came with starship troopers where heads and shoulders above the ones that came in GOMC1.

This game would do alot better if it was re-released with the same rules but without the multipart models and with more buildings.

The base set should include a series of mostly/easily assembled mini's so that beginners do not have to work so hard to get playing.
Multi-part sets can be sold later.

Mordheim and Necromunda, both of which are directly comparable to GOMC1 came with much more terrain than GOMC1, but where considered to be light on terrain.(I ended up buying 3 sets of Mordheim and 2 sets of blood on the streets just to have enough terrain)
GOMC1 should have enough cardstock terrain to cover a 24" square area, with expansion sets available for players to buy more.

I would even suggest including a few plastic judges in the base set so that the players can have models to use when playing out some of the scenarios in the book.

I would pay over $100 for a game that was quick to set up and play without my needing to go out and buy lots of stuff just to play the scenarios in the starter set.

I am not here to poke holes in the system, just give some feedback to Matt and the gang so that they have some starting points for the next version of the game.

I don't see a reason to change the rules at all. In fact, I am now working on a version of Mordheim that uses the GOMC1 rules.

Anybody willing to work with me on the project? I would need help in the creation of warbands and everything would be new since we can not step on any of GDW's intellectual property.

Maybe Matt would set up a thread for it here, if he likes the idea.

best regards

Dalton
 
DaltonCalford said:
I would pay over $100 for a game that was quick to set up and play without my needing to go out and buy lots of stuff just to play the scenarios in the starter set.

Uh, not too sure about that. That's the GW way of thinking, despite them still not providing enough for a game, it still only acts as a teaser into making you buy more of their shit. No, if the basic game was going to come with alot of accessories then maybe £50 wouldn't be totally unreasonable, but for those who want to buy all the extras seperately, or might even have all the things already required, making the rulebook available seperately from the basic set would also be a necessary move.

I didn't have a problem with the boxed set. I'm currently working on my own urban terrain board myself which is still relatively inexpensive. I've so far spent close to around £40 on the terrain board, and with the basic GoMC1 boxed set, I'll have two gangs of six punks, the rules and enough terrain of my own to stage most of the basic scenarios for under £60 anyway (this is ignoring the fact that I've already bought almost every other GoMC1 blister as well, of course!).
 
DaltonCalford said:
The plastic models are nowhere as nice as the multi-part models you get with starship troopers.
The metal models are ok, but not great.

All of that can be forgiven if it was not for the buildings that came with the game.

They are flimsy, easily torn, weak and useless for most purposes.
I now understand why other comments on the boards stated that they did not even bother using the included buildings.

The buildings that came with starship troopers where heads and shoulders above the ones that came in GOMC1.

Gangs was our first stab at a 28mm mini game, SST benefitted from the experience we gained there. GW has had 25 years to sort out how they sell Warhammer and its derivatives, so new companies are always going to be playing catch up with that vast pool experience when it comes to presentation and packaging (leaving aside whether you like their games and style of models).

The metal figures were variable, but the later models on the whole were pretty fine indeed. Dredd, muties and Apes were very nice, as were a lot of the specialists. The earlier models I am not as keen about but they are certainly all usable (I bought the game and available models before I joined Mongoose and have played the game quite a bit).

As for support, I have written a new scenario for Gangs for S&P that will appear in a couple of months (I would think), and I am trying to string together some ideas for an alternative campaign structure, with some nifty new rules for involving Judges for people to try out. These have to be play tested first, though, so the campaign rules will not be available for quite a few months yet.
 
Yeah I'm reading the Judge Child series and saw some aliens in it similar to GW kroot. I kept thinking... Gangs conversions.... Gangs rules. OOH!

I plan on doing a few extra gangs myself. Somehow. Someday.

*shrugs*.

Would be nice to see more for it, I have put in plenty of ideas.
 
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