G'Quanth

tschuma

Mongoose
Just played a 8 point Raid game last night and picked the G'Quanth. Only the second time I have used it and i am impressed.

Also used 2 T'Loth's, 1 Dag'Kar, a T'Rakk, and 4 Sho'Kovs. Actually beat the Centauri, but he setup wrong and split his force where as I stayed together and got him in secondary range - lots of dice.

We are playing a mega game next week 8 point War.

Still playing in Cincinnati, OH

Tom
 
Whilst I mourn the loss of the Republic against such an inferior foe (and wonder if it is Narn propganda ;) ) interested to know your opponents fleet.

The G'Quonth has a lot of guns and the SL Emine / Torpedos are useful but as you say it needs to get close to use all those s/r guns. I have found a Centauri player can usually avoid this having at least one turn of firing the Ion Canons whilst rmeianing out of range of the lesser Narn versions. Sounds like the Noble in question may have indulged in a little too much Bravari?

Any pics and look forward to hearing about your next game - still playing here too - if not as regularily and still working on Darkness Rising III!
 
He had a Primus, 4 Sulust in 2 squadrons and 4 Darkners in 2 squadrons. Not a bad fleet, but he loves beams. the scenario was Space Superiority and he did not use HyperSpace. I had the G'Quanth in Hyperspace and came out in front of the Primus just outside of his secondary range, so only took Beam fire. Then on the next turn won the initiative so got to fire first. After that he was turning into the T'Loths and had the G'Quanth within 8" coming around behind hiim.

The Sulust got split off and were out of the game for about 3 turns going around an asteriod clust and the only target they had was the poor Dag'Kar, which survived but with 2 criticls of no firing out of a random arc, go figure.

With Hull 4 the Darkners were toast against the T'Loth's and T'Rakk.

His Beam dice were off most of the day also so that didn't help.

In the end I lost hte Dag'Kar and T'Rakk and a couple of fighters. He lost 3 Darkners with the 4th in Critical Condition. 1 Sulust was in Critical and the Primus was 10 hit points away from being in Critical condition.

I will try to remember to take some pictues next week, shoudl be lots on the table!
 
It's always nice to see a G'Quan variant doing well, but my first thought was that you're a braver man than me putting a War level ship into an 8 point Raid game. :) That's half your entire FAP allocation in one ship; if the other player had managed to get his Sulusts pointing at it, they might not have killed it but all those precise beams could have scored enough crits to turn it into an inert lump of metal. Also, Space Superiority earns bonus victory points for having ships in uncontested areas of the board. Space Superiority, 8 points Raid, is a scenario which is just asking for a swarm of Skirmish level ships. :)

If you want an excuse to use big ships, try two way Assassination, a scenario which is proving enjoyable in tournaments. In this variant of the Assassination scenario shown in the book, both players pick one of the enemy ships as their primary target. It must be the highest PL available; if there are multiple ships of the same PL, you choose which one will be your target. You get bonus victory points both for killing your primary target in the enemy fleet and if his primary target in your fleet is still alive and on the table at the end of the game. If you have only one War level ship then he must take that as his primary target; if you have a swarm of Battle level ships and nothing at War level then he gets to choose which one is his target. This is an incentive to have one big ship which is hard to kill. If you use this scenario at 8 points War, it's a good excuse to get out a Ka'Bin'Tak if you have one. :)
 
Da Boss said:
Ion Canons
Well I've heard of Ion Cannons but Ion Canons? You fire members of the clergy at your opponents now? Or maybe you're using old printers and cameras in the mass drivers? :D
 
Burger said:
Da Boss said:
Ion Canons
Well I've heard of Ion Cannons but Ion Canons? You fire members of the clergy at your opponents now? Or maybe you're using old printers and cameras in the mass drivers? :D

Come on you know how bad my spelling is :shock:

Now if they were Narn Clergy - then maybe we would fire them at the enemy

@ Tshuma - interesting fleet composition for the Centauri - as you say he does love his beams - I would have dropped some Sullust in favour of Elutarians and the Darkners in favour of a Balvarin (one of the best ships in the fleet list) and some Demos /Vorchans.

I hope he has some of these ships in his fleet or it could be a rough time for the Great Republic!! (unless you are restricted by ISDs)
 
No ISD in use. He does use the Vorcahns/Demos version, but we do try to limit the number of ships to double the points. Plus we play Redundency, which helps with absorbing the crits.

His setup and movement of the Sulst won the game for me. with them split off and not firing at my main fleet for 3 turns was huge. Plus the when they did get int eh game, the G'Quanth was pointed at them and would have thinned them out some since hte E-mines were reloaded and I would have been able to hit at least 2.

No Narn Clergy were hurt during this battle. But based on the results, lots of Centarui clergy were shot out of the Ion Canons! :D

I will try to take pictures of this weeks game and post.

Tom
 
If its the P+P redundancy that would indeed make the big ships much more viable and the Sullust as a L/R crit fisher perhaps less useful.

How is redundancy working out for you in your games thus far?
 
We like it. We have been playing it since it was listd as a prototype and haven't looked back. Not saying it perfect. but better then not using anything.

There is a home rule out there for Armor, but have not had a chance to test. Maybe next week.
 
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