Lincolnlog
Mongoose
Played a game yesterday (Sunday 13th) Gorn Vs Federation, 1000point fleets. I had not errata'd my Gorn ship cards, so there were probably some errors on them. Also, I'm sure we did defensive fire against the plasma incorrectly.
I played Gorn. Force mix was 6 Gorn ships (1 DN, 1 CM, 1 DDB, 3 DD) versus 5 Federation ships (1 DN, 1 BCJ, 2 CA, 1 DWD). Movement and fire was by squadron.
For the first several turns, both Gorn Squadrons took the SA "Intesify Defensive Fire", so Federation drones did not have a significant impact early on.
Several lessons were learned:
1. If you are fighting plasma armed ships stay beyond 12"
2. If you are using Plasma armed ships try to get just under 8" for maximum impact.
3. When using plasma, movement by squadron works, but ship firing should alternate (firing by squadron gives the Plasma armed fleet a huge advantage.)
In the last turn I vaporized a famous Federation CA with one volley of plasma from 1 CM, the DDB and a DD.
The game was fun, and can't wait to match up the Romulan and Gorn (next game).
I do have 2 questions:
1. Can plasma be overloaded? and if it can, what are the rules governing overloaded plasma, does the 6" rule still apply?
2. When defending against plasma, ignore damage by phaser, it is 1 AD of phaser removes 1 AD of Plasma? and if that assumption is correct, what hit number do you use for the phasers in Def Fire against plasma or for that matter drones?
I played Gorn. Force mix was 6 Gorn ships (1 DN, 1 CM, 1 DDB, 3 DD) versus 5 Federation ships (1 DN, 1 BCJ, 2 CA, 1 DWD). Movement and fire was by squadron.
For the first several turns, both Gorn Squadrons took the SA "Intesify Defensive Fire", so Federation drones did not have a significant impact early on.
Several lessons were learned:
1. If you are fighting plasma armed ships stay beyond 12"
2. If you are using Plasma armed ships try to get just under 8" for maximum impact.
3. When using plasma, movement by squadron works, but ship firing should alternate (firing by squadron gives the Plasma armed fleet a huge advantage.)
In the last turn I vaporized a famous Federation CA with one volley of plasma from 1 CM, the DDB and a DD.
The game was fun, and can't wait to match up the Romulan and Gorn (next game).
I do have 2 questions:
1. Can plasma be overloaded? and if it can, what are the rules governing overloaded plasma, does the 6" rule still apply?
2. When defending against plasma, ignore damage by phaser, it is 1 AD of phaser removes 1 AD of Plasma? and if that assumption is correct, what hit number do you use for the phasers in Def Fire against plasma or for that matter drones?