Okay, getting back to the original question (how fast can a G-drive vehicle go in-atmosphere?)...
Gotta make some allowances here. Gravatic drive comes in at TL9, and we're only at TL8, so there going to be an element of guesswork here. Today's materials technologies have designers considering approximately Mach 6 as a rule-of-thumb maximum for vehicle-size craft - faster than that, and any craft built lightly enough to fly would probably come apart from various types of flight-induced stresses. So call TL8's "practical speed limit" to be around 7500 kph, and you wouldn't be too far off to be useful - this is a game, after all, and not a simulation. Now, how much that can change with each TL is up to the individual GM, but anything from 500kph to 1000 kph per TL difference could be easily justified.
Of course, as has already been pointed out, how fast a ship can go and how fast it can go in a controlled manner are two different things. There, you're getting much more into the territory of GM opinion. Obviously, a vehicle designed for trans-atmospheric combat is going to be maneuverable at higher speeds than some tramp merchant; the question is how much higher - and that's up to the GM to decide.
Personally, I'd say a Type A is going to have similar flight characteristics to a Boeing 747. They're designed for similar roles, and while the Type A has better engines and materials going for it (TL12 materials and design techniques, after all), the Boeing is, overall, better prioritized for in-atmosphere performance (better shaped for streamlining, et cetera). A 747 typically operates at about Mach 0.85 - call it 900 kph for convenience - so that makes a reasonable estimate for a civilian, merchant-focused ship.
So what about more militant vehicles? Well, the MiG-25 is currently considered the fastest fighter, with an estimated top controlled speed of around 3500 kph, or a little over 3900 kph if you're willing to risk significant engine damage. The SR-71 can manage a little faster (Mach 3.3, 3550 kph), but is not designed as a fighter - no weapon systems in most variations. I would expect a military spacecraft designed to work in an atmosphere to perform at least this well at a similar tech level, and will probably improve a bit more than a civilian vehicle would as the tech level advances. I'd say that top speeds would improve probably anywhere from twenty-five to fifty percent faster than the GM decides a civilian vehicle does.
In short, this is very much the realm of GM fiat. Anything that the GM can justify well enough that the players don't walk out of the game is good enough to work.