weasel_fierce
Mongoose
I love the idea of reach affecting initiative again but there's a few issues:
This changes the balance of things:
Melee actions will have a slight advantage compared to non-combat actions (propably not a big deal) and spell casting (could be an issue, though with magic being a bit harder to resist now, again, may not be an issue)
Ranged weapons will frequently attack first. Im fine with that really
The real issue: This doesn't seem to take a multiple-action round into account much. If my first action is a melee attack, I apply the reach modification.. but that also means I'll move, reload or whatnot sooner on my subsequent actions, as the same initiative is used for each sequence of actions.
This changes the balance of things:
Melee actions will have a slight advantage compared to non-combat actions (propably not a big deal) and spell casting (could be an issue, though with magic being a bit harder to resist now, again, may not be an issue)
Ranged weapons will frequently attack first. Im fine with that really
The real issue: This doesn't seem to take a multiple-action round into account much. If my first action is a melee attack, I apply the reach modification.. but that also means I'll move, reload or whatnot sooner on my subsequent actions, as the same initiative is used for each sequence of actions.