[GK Games] Ships of Clement Sector 17: Atlas-class Freighter Now Available!

Gypsy Knights Games

Cosmic Mongoose
Now available! You can pick up your copy at this link!

Gypsy Knights Games is proud to present the seventeenth entry in our line of products dedicated to the starships of Clement Sector.

Ships of Clement Sector 17 covers the Atlas-class freighter which is the second most commonly found ship in Clement Sector. Building on the information found in The Clement Sector Core Setting Book, Ships of Clement Sector 17 lovingly details this shipping legend.

Created by Cascadian legend James Lancaster, the Atlas is perhaps his most enduring legacy. The vessel was first used by Lancaster Shipping and, later, by his Cascadia Colonization Authority (before it became a Cascadian government agency). Following Lancaster's voluntary break-up of his shipping company, the Atlas started being used by corporations, governments, and individuals across the sector.

Within these pages, you will find the standard Atlas as well as these popular variants:

Colony Ship - Based on Lancaster's original design to ferry colonists to new worlds in Clement Sector, the Atlas-class Colony Ship is still in use today on the frontier.

Armed Merchantman - Used by some governments as system defense and some corporations as escorts, the Atlas-class Armed Merchantman and its particle beam barbettes pack quite a punch.

Missile Ship - Trading the cargo pods for missile bays, the Atlas-class Missile Ship can form the backbone of a system's defense forces when they cannot afford to build or purchase a warship. Pirates beware!

Ships of Clement Sector 17: Atlas-class Freighter comes complete with beautiful views of the ship. The Atlas is presented with full deckplans and statistics to make your use of our product simple, easy, and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as two short stories written by Bradley Warnes.

Though designed specifically with our Clement Sector setting in mind, the Atlas will be at home in any science fiction setting.

Climb aboard! Adventure awaits!
 
I Believe you were right in the other thread, I do enjoy this book :)

Unlike the Rucker, the Atlas hasn't changed much from its inclusion in the main book. Passenger and crew spaces have swapped places, which seems like a good idea to me. I did find it a bit odd that the passenghers would live closer to the bridge and all important stuff than the crew... Speaking of the Rucker, I did very much enjoy the new internal design of that ship, well done!

Compared to the Rucker, I do feel that the variants are less creative in this book, in a way. I mean, apart from the armed mechant version, all of them are really just different cargo pods, the ship itself is the same, and a colony ship can be reconfigured to become a regular freighter simply by swapping pods - that does say something about the versatililty of the ship design though :)

Regarding the cargo pods, how common is it for an Atlas to leave them behind and pick up new ones? Is this regularly done, like every cargo run or so, making the pods somewhat analogous to current-day cargo containers, where a new set of pods are waiting for the ship when it arrives in-port, and it just drops of the old ones and connect the new? Or is it more rarely done? Also, is the large dorsal hatch the only external access-point for the pods, or are there side hatches too? The panels on the longitudinal sides look like they might be cargo ramps/hatches, as well as the dark panels on the angled sides...

By the way, I guess you guys have already thought about this, but colonies started by Atlas freighters should look a lot like old wild west Towns, houses with large fronts closely together along both sides of streets that form naturally from the void left behind when and Atlas lands, disconnects the pods and then flies off again! Each Atlas thus creates its own street and the colonists can then expand the little insta-created town with houses of their own, proper roads and so on.

Nice to see a new small Craft-model! Nothing wrong with the usual boats and launches, but I've always liked the pinnace, and this particular version looks stunning! Any chance of more pictures, Three-way drawings, action shots, anything? :)

All in all, a good book (and a good ship). Like the Rucker book Before it, it first looked very expensive, but there are quite a few pages, and even though the base design of the ship is the same there are several versions of it inside, each with full descriptions and deckplans. Well done guys!
 
Here we see the CSS Leesport of the Campbell Space Defense Force (Cascadia 0408) launching missiles at a group of pirates foolhardy enough to have attacked the ship. The Leesport is a modified Atlas-class freighter featuring vertically launched missiles. It can present the end of a pirate attack which may have mistaken her for a standard freighter.

The missile boat variant of the Atlas is one of several variants presented in Ships of Clement Sector 17: Atlas-class Freighter. The book is on sale now at Drive-thru RPG, RPGNow, and Paizo's online shop.

Art by Ian Stead.

Link to DTRPG: http://www.drivethrurpg.com/product/202134/Ships-of-Clement-Sector-17-Atlasclass-Freighter

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Annatar Giftbringer said:
I Believe you were right in the other thread, I do enjoy this book :)

Regarding the cargo pods, how common is it for an Atlas to leave them behind and pick up new ones? Is this regularly done, like every cargo run or so, making the pods somewhat analogous to current-day cargo containers, where a new set of pods are waiting for the ship when it arrives in-port, and it just drops of the old ones and connect the new? Or is it more rarely done? Also, is the large dorsal hatch the only external access-point for the pods, or are there side hatches too? The panels on the longitudinal sides look like they might be cargo ramps/hatches, as well as the dark panels on the angled sides...

By the way, I guess you guys have already thought about this, but colonies started by Atlas freighters should look a lot like old wild west Towns, houses with large fronts closely together along both sides of streets that form naturally from the void left behind when and Atlas lands, disconnects the pods and then flies off again! Each Atlas thus creates its own street and the colonists can then expand the little insta-created town with houses of their own, proper roads and so on.

All in all, a good book (and a good ship). Like the Rucker book Before it, it first looked very expensive, but there are quite a few pages, and even though the base design of the ship is the same there are several versions of it inside, each with full descriptions and deckplans. Well done guys!

Thanks! Glad you're enjoying it!

The Atlases operated by corporations will often just trade out pods. Happens quite frequently.

Oh yes! That's an excellent description of how those sorts of colonies are in their early phases. Exactly what we were thinking.
 
The Ships of Clement Sector series entries 13-17 are now bundled at Drive-thru RPG and RPGNow. Buy all five supplements and save 20%.

http://www.drivethrurpg.com/product/202433/Ships-of-Clement-Sector-1317-Pack-BUNDLE
 
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