[GK Games] Clement Sector Player's Guide Now Available!

Gypsy Knights Games

Cosmic Mongoose
The Clement Sector Player's Guide is now available!

You can pick up your copy at this link.

In addition, the Guide, like all of our PDFs, is 15% off throughout the month of May as part of Drive-thru RPG's Science Fiction Month event.

Ready to play?

We are too! We proudly present The Clement Sector Player's Guide. The Clement Sector Player's Guide is here to help players further customize their characters for the grand adventures planned by their Referee!

Need a background? We're ready for that! The Clement Sector Player's Guide comes complete with methods to determine the events of your character's youth, teenage years and collegiate career.

The Clement Sector Player's Guide also comes complete with details on languages spoken in Clement Sector, background skills and six new careers!

Don't like letting random charts and die rolls determining your character's past and skills? We're here for you! The Clement Sector Player's Guide has an all new system for non-random character generation. This new method will allow you to create characters from any of our existing careers from all of our previous supplements.

You must own The Traveller Main Rulebook available from Mongoose Publishing and our Clement Sector Core Setting Book to make use of this supplement. It is also highly recommended that you have access to our Career Companion to get the full enjoyment of this volume.

"Traveller" and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

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The Clement Sector Player's Guide is now available in print! You can purchase your copy at the link:

http://www.drivethrurpg.com/product/148978/Clement-Sector-Players-Guide
 
I've just bought the Player's Guide and it is a really good book and especially like the character packages.

However I have a question regarding the Primary Skill Number if you change career.

For example if I spent two terms in the Cascandia Fugitive Marshals Service - Aprehension and the then one term in the Cascandia Fugitive Marshals Service - Special Operations Group would I get a PSN of 4 for the Aprehension career (2(terms)+2) and a PSN of 3 for the SOG (1(term)+2). Or would the SOG only get a PSN of 1 as the +2 has already been used up in the Aprehension terms.
 
Ewan said:
I've just bought the Player's Guide and it is a really good book and especially like the character packages.

However I have a question regarding the Primary Skill Number if you change career.

For example if I spent two terms in the Cascandia Fugitive Marshals Service - Aprehension and the then one term in the Cascandia Fugitive Marshals Service - Special Operations Group would I get a PSN of 4 for the Aprehension career (2(terms)+2) and a PSN of 3 for the SOG (1(term)+2). Or would the SOG only get a PSN of 1 as the +2 has already been used up in the Aprehension terms.

Ewan,

Glad you're enjoying it!

You would get a PSN of 4 to be used in the Apprehension career and a PSN of 3 for the time spent in the Special Operations Group. The +2 would carry over to any additional career changes as well.

John
 
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