So more 'edits'. I've gone through the Combat chapter of the "NEWTRAV_UPDATE_4_DEC_PrinterFriendly.pdf". Each entry below should have an indication of which page, section or subsection and paragraph within that section that it is from. The text as is stands is quoted, then the proposed edit.
p70 Initiative
Para 2
"The Effect of this check is his Initiative for the duration of the combat and will reflect when he gets to act in a combat round."
"The Effect of this check is their Initiative for the duration of the combat and will reflect when they get to act in a combat round."
Opposing Forces
Para 1
"If he so wishes, the referee may make just one DEX or INT check for all of the forces under his control, using the highest DEX or INT score of the non-player characters he controls."
"If they so wishes, the referee may make just one DEX or INT check for all of the forces under their control, using the highest DEX or INT score of the non-player characters they control."
The Combat Round
Para 3
"When it is a Traveller’s turn to act, he takes both his Minor and Significant Actions at the same time before play moves onto another Traveller."
"When it is a Traveller’s turn to act, they take both their Minor and Significant Actions at the same time before play moves onto another Traveller."
p71 Action Summary
"He may also..."
"They may also..."
Attack
Para 2 Sentence 1
"The Traveller declares he is going to attack and selects a target."
"The Traveller declares they are going to attack and selects a target."
Para 2 Sentence 2
"The Traveller then makes an appropriate skill check and, as normal for any Average skill check, if he scores 8+, the attack is successful and damage is dealt to the target (see Damage on page 73)."
"The Traveller then makes an appropriate skill check and, as normal for any Average skill check, if they score 8+, the attack is successful and damage is dealt to the target (see Damage on page 73)."
Minor Actions
Para 1
"Instead of performing a Significant Action, a Traveller may instead perform two Minor Actions in its place, giving him a total of three Minor Actions in that combat round (the two from the Significant Action, plus the one Minor Action he receives every round anyway)."
"Instead of performing a Significant Action, a Traveller may instead perform two Minor Actions in its place, giving a total of three Minor Actions in that combat round (the two from the Significant Action, plus the one Minor Action received every round anyway)."
Miscellaneous
"A Traveller may make a skill check or do something else as a Significant Action when it requires his full attention, concentration, complicated physical or mental actions, or a combination thereof."
"A Traveller may make a skill check or do something else as a Significant Action when it requires their full attention, concentration, complicated physical or mental actions, or a combination thereof."
Minor Actions
Para 1
"A Traveller can normally perform a single Minor Action in a combat round, though he may perform up to three if he foregoes his Significant Action."
"A Traveller can normally perform a single Minor Action in a combat round, though up to three may be performed if they forego their Significant Action."
Aiming
Para 1
"A Traveller who spends a Minor Action aiming at a target will receive DM+1 to his next ranged attack on the target, so long as he does nothing else but aim."
"A Traveller who spends a Minor Action aiming at a target will receive DM+1 to their next ranged attack on the target, so long as they do nothing else but aim."
p72 Aiming
"A Traveller may use consecutive Minor Actions to aim, gaining a maximum of DM+6 to an attack if he is able to spend six consecutive Minor Actions aiming at the same target while doing nothing else."
"A Traveller may use consecutive Minor Actions to aim, gaining a maximum of DM+6 to an attack if they are able to spend six consecutive Minor Actions aiming at the same target while doing nothing else."
Movement
Para 1
"The Traveller may move a number of metres up to his Movement score (for humans and most humanoid Travellers, this will be 6 metres)."
"The Traveller may move a number of metres up to their Movement score (for humans and most humanoid Travellers, this will be 6 metres)."
Miscellaneous
"A Traveller may make a skill check or do something else as a Minor Action if it does not require his full attention, concentration, complicated physical or mental actions."
"A Traveller may make a skill check or do something else as a Minor Action if it does not require their full attention, concentration, complicated physical or mental actions."
Free Actions
Para 2
"A Traveller may perform as many Free Actions in a combat round as he wishes, though the referee is free to impose a limit if he decides the Traveller is attempting to do too much."
"A Traveller may perform as many Free Actions in a combat round as they wish, though the referee is free to impose a limit if it is decided that the Traveller is attempting to do too much."
Extended Actions
Para 1 Sentence 2
"A Traveller may be attempting to download valuable data from a computer as a firefight erupts around him, for example, or he may be desperately trying to fix the engine of an air/raft so he and his friends can escape an ambush."
"A Traveller may be attempting to download valuable data from a computer as a firefight erupts around them, for example, or they may be desperately trying to fix the engine of an air/raft so the party can escape an ambush."
Para 3 Sentence 1 & 2
"If a Traveller sustains damage while performing an Extended Action, he must make an immediate check with the skill he is currently using, with the amount of damage sustained as a negative DM. If he fails the skill check, this round’s work will not count towards the completion of the task."
"If a Traveller sustains damage while performing an Extended Action, they must make an immediate check with the skill they are currently using, with the amount of damage sustained as a negative DM. If they fail the skill check, this round’s work will not count towards the completion of the task."
Reactions
Para 2 Sentence 2
"However, every time a Traveller performs a Reaction, he will suffer DM-1 on his next set of actions."
"However, every time a Traveller performs a Reaction, they will suffer DM-1 on their next set of actions."
Dodging
Para 1 Sentence 1
"A Traveller who is dodging will inflict a penalty equal to his DEX DM or Athletics (dexterity), whichever is higher, to his attacker’s attack roll."
"A Traveller who is dodging will inflict a penalty equal to their DEX DM or Athletics (dexterity), whichever is higher, to the attacker’s attack roll."
Para 1 Sentence 2
"Every attack must be dodged separately, so if a Traveller is shot at by two enemies in the same round, he can dodge both but will suffer DM-2 on his next actions."
"Every attack must be dodged separately, so if a Traveller is shot at by two enemies in the same round, they can dodge both but will suffer DM-2 on their next actions."
p73
Diving for Cover
Para 1 Sentence 1
"This is similar to dodging but instead of just ducking down or away from an attack, a Traveller will be throwing himself to the ground, hopefully behind something solid."
"This is similar to dodging but instead of just ducking down or away from an attack, a Traveller will be throwing themself to the ground, hopefully behind something solid."
Para 2
"A Traveller diving for cover will inflict a DM-2 on the attack roll of every attacker who targets him in this combat round, and may get a bonus to his Armour."
"A Traveller diving for cover will inflict a DM-2 on the attack roll of every attacker who targets them in this combat round, and may get a bonus to their Armour."
Para 3 Sentence 1
"He may dive behind any object within 1.5 metres of his current position."
"A Traveller may dive behind any object within 1.5 metres of their current position."
Para 4
"However, a Traveller diving for cover will forgo his next actions – he is too busy trying to avoid being hurt!"
"However, a Traveller diving for cover will forgo his next actions – they are too busy trying to avoid being hurt!"
Parrying
Para 1 Sentence 2
"In so doing, he will inflict his Melee skill as a negative DM to the attacker’s attack roll."
"In so doing, they will inflict their Melee skill as a negative DM to the attacker’s attack roll."
Melee Attacks
Second Bullet
"Neither the Traveller nor his enemy may attack any other target other than those they are in close combat with."
"Neither the Traveller nor their enemy may attack any other target other than those they are in close combat with."
Fifth Bullet
"If one combatant moves while locked in close combat, his enemy may make an immediate (and ‘free’) attack with DM+2 to the attack roll."
"If one combatant moves while locked in close combat, their enemy may make an immediate (and ‘free’) attack with DM+2 to the attack roll."
Weapons
Range
Para 2
"Short Range: If a target lies within one quarter of a weapon’s Range score, the attacker will gain DM+1 to all attack rolls made with it as he will be within the weapon’s Short Range."
"Short Range: If a target lies within one quarter of a weapon’s Range score, it is at Short Range, the attacker will gain DM+1 to attack rolls."
p74
Cover
Para 2
"A Traveller using cover to shield himself while engaging in combat inflicts a DM-2 against all ranged attacks made against him."
"A Traveller using cover to shield themself while engaging in combat inflicts a DM-2 against all ranged attacks made against them."
Hiding
Para 1
"If a Traveller is able to position himself completely in cover so the enemy cannot see him and chooses not to make any attacks, he can hide."
"If a Traveller is able to position themself completely in cover so the enemy cannot see them and chooses not to make any attacks, they can hide."
Para 2 Sentences 1 - 3
"However, if an enemy is aware of the Traveller’s presence, he can still be attacked. The Traveller gains all the benefits of cover, but also gains a bonus to his Armour protection (or giving the Traveller an Armour score if it did not already have one). The amount of bonus Armour a target receives depends on the type of cover it is hiding behind."
"However, if an enemy is aware of the Traveller’s presence, they can still be attacked. The Traveller gains all the benefits of cover, but also gains a bonus to their Armour protection (or giving the Traveller an Armour score if they did not already have one). The amount of bonus Armour a target receives depends on the type of cover they are hiding behind."
Para 3
"If a Traveller could potentially claim cover from two different types of cover (for example, he has ducked down behind a ground car within a forest, and also has trees between himself and his attacker) then he only receives an Armour bonus from the most effective cover."
"If a Traveller could potentially claim cover from two different types of cover (for example, they have ducked down behind a ground car within a forest, but also has trees between themself and the attacker) then they only receive an Armour bonus from the most effective cover."
Para 4 Sentence 2
"The referee is free to devise his own based on the values of this table."
"The referee is free to devise their own based on the values of this table."
Grappling
Para 1 Sentence 1
"In close combat, a Traveller may try to wrestle or restrain his enemy, rather than simply hitting him."
"In close combat, a Traveller may try to wrestle or restrain their enemy, rather than simply hitting them."
Para 2 Sentence 1
"To grapple an enemy, the Traveller makes an opposed Melee (unarmed) check against his target."
"To grapple an enemy, the Traveller makes an opposed Melee (unarmed) check against their target."
p75 Grappling continued...
Bullet 1
"Force his opponent prone on the ground."
"Force their opponent prone on the ground."
Bullet 2
"Disarm his opponent. If the Effect is 6+, he may take his opponent’s weapon."
"Disarm their opponent. If the Effect is 6+, they may take their opponent’s weapon."
Bullet 3
"Throw his opponent 1D metres, causing 1D damage."
"Throw their opponent 1D metres, causing 1D damage."
Bullet 7
"Drag his opponent up to 3 metres."
"Drag their opponent up to 3 metres."
Dual Weapons
Para 2 Sentence 1
"If a Traveller is using two weapons at the same time, he may attack with both in the same combat round. However, he may not aim with either, and will suffer DM-2 on the attack rolls for both."
"If a Traveller is using two weapons at the same time, they may attack with both in the same combat round. However, they may not aim with either, and will suffer DM-2 on the attack rolls for both."