Gas giant refuelling

h1ro said:
Was a standard ever laid down to advise how each artist drew the ships?

Seems unlikely. With that in mind, the pictures and deck plans give us no standard to work from.
I wouldn't know, but I imagine not. I agree that we can't draw conclusions based on small details in illustrations.
 
About the only time I saw a definitive illustration for and engine/drive was from the MegaTraveller Starship Operator's Manual which shows what a thruster plate looks like and how it operates along with a schematic diagram showing auxiliary orientation thrusters for roll, pitch and yawl. I *think* I remember another source showing the thruster plate in a gimbal assembly. They even explain why the thruster plate are in the ship stern.
 
I believe one of the Secrets Of The Ancients missions actually had (traveller 1e) rules for pottling around inside a Jovian's atmosphere at various depths.

[goes off to google a bit]

Secrets Of The Ancients part 3 - 'The Hunt'

Gives you the table - it's on page 21.
The gas giant in question is rather smaller than Jupiter (about 38000km radius, about halfway between Neptune and Saturn in size) but the idea - depth provides a sensors and piloting penalty, and regular checks which cause damage to a ship, can be read across to any function.


I'd definitely agree with a bay weapon on an SDB. It's a reasonable swap for a jump drive and jump fuel, and the punch from a really big gun can knock a hole in even a 'proper' warship and go a long way to giving a group of SDBs a fighting chance against enemy capital vessels if it can catch them 'at anchor'.

Building your SDB with (again, 1e) a streamlined hull and aerofins gives you no net penalty on piloting checks at 2000km depth, and if you're drifting slowly and carefully, probably a net DM+2 (changing time increment up for an easier skill check). Obviously the sensors DMs are reversed when talking about being picked up from the surface, but as it's the middle depth it works out the same - a DM-4 to see or be spotted from the surface. Throw in Stealth Coating as well and that's a net DM-8 - enough to make picking you up really, really unlikely unless a ship has Very Advanced sensors, a good sensor operator, and is specifically looking for you.

You'd probably not want to stay at that depth indefinitely - because you'll fail a piloting test eventually and 2D6 damage hurts on a small(ish) ship - but cruising around at 1000km depth and 'diving' to attack once prey is spotted (especially since likely prey is probably diving to 1000km depth itself) makes sense.
 
locarno24 said:
I believe one of the Secrets Of The Ancients missions actually had (traveller 1e) rules for pottling around inside a Jovian's atmosphere at various depths.

So does Expedition to Zhodane.
 
Reynard said:
AnotherDilbert said:
Reynard said:
MegaTraveller uses anti-grav modules also known as gravitic drive as the TL9 maneuver drive replaced by thruster plates above TL 9. The ship AG modules are much more powerful versions of vehicle AG mods. AG depends on gravitons and limits travel within gravity wells, the more powerful the further a vehicle can be from world. This is why non-ships can't venture much beyond orbit.
Low tech spacecraft use agrav for M-drives, but they seem to replaced by thrusters as soon as they are available. Most spacecraft, e.g. in the ImpEnc, seems to use thrusters, not agrav, and not both.
In the design system you can easily install both if you want, but most ships do not do that.
The spacecraft agrav modules seems to be the same as TL9 "Standard Grav" modules for smaller craft.
Once again, and I'll detail, MegaTraveller Referee's Manual page 65 clearly shows anti-grav units for starships. This is a very high powered version of vehicular AG found on page 66 under thrust based suspensions which also provide lift and thrust.
We seem to be recursing, and I'm not sure what or if we are disagreeing about.
MT ships can use agrav, thrusters, or both, as per the Maneuver Drive Unit table on p65.
Most standard ships seems to be using thrusters, not agrav, e.g. the ships in ImpEnc, pp78-85.
My conclusion: MT spacecraft do not generally use agrav.



Reynard said:
MgT has been vague about what maneuver actually is or does, as it is about a lot of technological things. It doesn't say it uses AG or CG BUT it doesn't say it doesn't.
Agreed.

Reynard said:
That fact that so many editions before it and the concurrent T5 does acknowledge anti-grav lifters and thrust seems to balance the system in canon to anti-grav.
I disagree. As far as I can see MgT is based on CT, it is not a simplified T5. I let each edition stand on its own.

The optional movement system in MgT HG clearly shows spacecraft being pulled by gravity, as they would not be if they were equipped with agrav.
My conclusion: MgT spacecraft do not generally use agrav.

MgT Core, p137: Atmospheric Operations:
A streamlined ship is designed to enter a planetary atmosphere and can function like a conventional aircraft. Pilot or Flyer(winged) checks are required in high winds or other extreme weather.
A spacecraft might be operated with the Flyer(winged) skill, never the Flyer(grav) skill.
My conclusion: MgT spacecraft do not generally use agrav.
 
The optional movement system in MgT HG clearly shows spacecraft being pulled by gravity, as they would not be if they were equipped with agrav.
My conclusion: MgT spacecraft do not generally use agrav

Antigravity isn't necessarily the right phrase. Antigravity (in the sense of being unaffected by external gravity wells) is not necessarily the same as a Gravetic drive - meaning you generate your own gravity well and "fall" into it; the result of the latter will be an acceleration which is the sum of any 'real' gravity well and the 'artificial' one (which, in the case of an antigravity 'floating crate' or something, is zero acceleration either way). I agree that Mongoose has been deliberately vague about what exactly an M-drive is and how it works, but it clearly is gravetic.

From high guard - discussing reaction drives:

"The reaction drive takes the same space as a gravitic drive" - meaning that the conventional M-drive is gravetic.

A spacecraft might be operated with the Flyer(winged) skill, never the Flyer(grav) skill.
My conclusion: MgT spacecraft do not generally use agrav.

Observation: That is specifically for a streamlined ship. The point of being streamlined is the ability to behave like a modern aircraft or winged animal - i.e. following the laws of aerodynamics in order to be able to make more dramatic manoeuvres.

A flyer (grav) like an air/raft may be able to move in essentially any direction, but it's not unreasonable to assume it's going to handle like a high-tech analogue to a zeppelin, and a standard (non-streamlined) starship might well handle the same way. If you want to fly around like a jet fighter at supersonic speeds, you need to deal with airflow, and hence - I agree - you're either using thrusters or a manoeuvre engine which is locked forwards (which might as well be thrusters).


Gravetic propulsion works on an air/raft, and allows the thing to potentially reach orbit. Simply starting on the ground, setting the propulsion direction to "up" at 1.00001g and waiting will eventually put you at orbit altitude ("Air/rafts can even reach orbit") with a minimum of fuss and effort (even if it takes a while), and if gravetic propulsion can work in atmosphere, there's no reason that gravetic starship drives can't.

(As an aside here, though, depending on how the 'gravity well' produced by the drive is perceived by air near to the ship you could produce some bloody weird turbulence around a ship under gravetic drive)

From the 1e core book discussing landing:
Any ship with a standard or streamlined hull may land on the surface. Unstreamlined ships suffer a –2 DM to any Pilot checks made in atmosphere while a ship with a Distributed hull suffers a –4 DM to any Pilot checks, and is likely to take severe structural damage if it lands. Landing at a starport is a Routine (+2) task for most ships taking 10–60 seconds

Since the skill remains a Pilot (spacecraft) check, one can assume the broad technology remains the same as for piloting it in orbit, whilst using aerofins and a streamlined hull with powerful forward thrust, combined with lifting surfaces dramatically changes the way a ship handles.
 
locarno24 said:
From high guard - discussing reaction drives:

"The reaction drive takes the same space as a gravitic drive" - meaning that the conventional M-drive is gravetic.
Yeeess, even worse for my argument, HG p57:
A small craft cannot be equipped with a Jump Drive. It can be equipped with a Gravitic or Reaction M–Drive or a solar sail
• A Gravitic drive is a smaller version of the drive plates used by larger spacecraft, and propels the craft using artificial gravity.

I've heard thrusters referred to as "gravitic" since they are supposedly based on gravity and the strong force, so I don't think that meant much, but the quote specifically says agrav.

On the other hand streamlined craft have wings for lift.

I will agree I was wrong about MgT, and put MgT in the confused category.
 
MgT make the information vague and simplistic and let's gamers make assumptions. The confusion comes when gamers interpret what isn't actually said or written and insist it is.
 
OH... while we're 'discussing' gas giant flight, I thought I'd remind y'all that, according to one adventure for Azhanti High Lightning (Rules booklet pages 39-40 Incident V- Dead Ship), you can in fact land on a gas giant. The frontier cruiser Haunting Thunder was ambushed by Zhodani SDBs while it attempted refueling and 'lies adrift, tail down, in an ammonia sea on the surface of the gas giant, buoyed up by it's empty fuel tanks...'. Yeah.

Your party Lands nearby to scramble onto the cruiser hull and set up a hoist tower and winch to climb inside and extract a valuable prototype fighter. The waters inside the ship has blobs. Soooo, I wouldn't sweat how well you can traverse the atmospheres of gas giants.
 
AnotherDilbert said:
I don't see your point? You said it was not a question of M-drive, but agrav or thrusters. As far as I can see thrusters are M-drives.

I thought I had made that clear. The issue is not about the main drive. The issue is about what mechanism a ship uses to provide vertical lift (or buoyancy, though I don't feel that is the proper reference for a MUCH heavier than air craft!).

AnotherDilbert said:
Expess Boat Tender, Sloan, AHL?

Whoa.. You really would call an Azhanti High Lightning class a tail sitter? Maybe we need to revisit what a tail sitter is. A tail sitter is a craft that takes off and lands like a standard rocket. Middenface's Atticus class Freelancer is a tail sitter. The Sloan isn't, the AHL isn't, and I don't believe the tender is either. Tail sitters were poplar in 50s sci-fi shows, and SpaceX's rocket (booster at least) is a tail sitter. At least by the term that I'm using.

AnotherDilbert said:
We only have illustrations of the "artists impression" type, not engineering drawings. They clearly show wings.
The hull is streamlined and features variable-sweep airfoils for atmospheric maneuvering and landings. JTAS2, Serpent Class

Having wings isn't the only issue when it comes to lift. Mass has a huge effect on lift, as does the atmospheric density. Worlds with thin atmospheres provide far less lift than one with a standard or dense. And of course vacuum worlds provide no atmosphere for lift at all. Starships that expect to land need to handle a wide variety of worlds, thus it goes back to the idea that the wings on these ships primary function isn't to provide lift to take-off/land. If that were the case then there would be a whole host of worlds and moons they could not land on. Nowhere have I seen warnings of limitations to these craft about where they may or may not land.


AnotherDilbert said:
Yes, so agrav is not commonly used or necessary? I agree the explanation is somewhat contrived, but it is canon I believe.

I don't disagree about canon, though I do think that the explanation is somewhat circular. It's rather frustrating that the SOM was a great leap forward in an attempt to explain the underling tech, but it seemed to make a few mis-steps. But TNE also had an explanation, as did the FF&S, which as official books also are canon materials.

AnotherDilbert said:
CT, MT, and MgT ships don't normally use contragrav or even a-grav.

I don't agree with this. It's not mentioned either for or against, which is how this discussion started in the first place. One assumes that it's there (or not). Or at least this one assumes. :)
 
Reynard said:
Soooo, I wouldn't sweat how well you can traverse the atmospheres of gas giants.

Or how well thought through any of the rules have been?

Why sacrifice a little science for a ripping yarn huh?
 
I mean... BLOBS IN JOVIAN AMMONIA SEAS!! That's so Buck Rogers! (And Buster Crabb and his gang have landed on Jupiter and Saturn).

I'd say today the descriptor of that adventure would be occurring on a Size 10, Hydro 9+ world with heavy moisture vapor atmosphere for emergency skimming.
 
phavoc said:
AnotherDilbert said:
Expess Boat Tender, Sloan, AHL?
Whoa.. You really would call an Azhanti High Lightning class a tail sitter?
Decks perpendicular to the axis of thrust.


phavoc said:
AnotherDilbert said:
CT, MT, and [deleted] ships don't normally use contragrav or even a-grav.
I don't agree with this. It's not mentioned either for or against, which is how this discussion started in the first place. One assumes that it's there (or not). Or at least this one assumes. :)
I don't we will convince each other, so we will have to agree to disagree?
 
AnotherDilbert said:
Decks perpendicular to the axis of thrust.

Hrm, I was not thinking in that mindset, but you are entirely correct. The AZL ships did have their decks perpendicular. In my mind a tail sitter was a lander, since that was the entire point of the discussion (take-offs and landings). But your point remains valid.

AnotherDilbert said:
I don't we will convince each other, so we will have to agree to disagree?

Sure! :)
 
Power plants and jump drives seem very clear, manoeuvre drives and reaction rockets appear somewhat vague.

Essentially, open to interpretation as to how they are or can be used.
 
I'd say jump is also open as all we really know is you do a jump and how long. Other editions gave far more details on structure and operation.
 
locarno24 said:
BLOBS IN JOVIAN AMMONIA SEAS!!
Descent (the aforementioned Secrets Of The Ancients adventure) does have 'native' Jovian life in the form of 'gas-bag' jellyfish analogues, too.

GURPS also had a race of Jovians who lived in gas giants. Some GG's may even have wildlife and plants (floating variety) that live in the upper atmosphere. It's a potential hazard for refueling as they might foul your refueling scoops.
 
Back
Top