So we have the bulk of missiles and torps jogging along at thrust 6, with a vast number of ships now with M drives faster than that at thrust 7, 8 and 9.
So how to rule this in actual combat? Simplest would be that missiles only get one shot attack and are then ignored (which then of course makes a mockery of the smart trait). You might want to consider actual movement, if the player chooses a thrust of greater than 6 to out pace them. But do you need to get into an ongoing multiple salvo calculation as ships move in the first turn after being attacked then use thrust for defense and firing 2 turns later allowing missiles to catch up.
It could get messy.
I had suggested that missile thrust could be allowed to scale with TL. That initial though had just been something that might have been considered logical, just like reaction drives fuel advantage can reduce the tonnage. It might help in the combat sense. But will still leave the scenario being quite common with old TL vs new.
Thoughts?
So how to rule this in actual combat? Simplest would be that missiles only get one shot attack and are then ignored (which then of course makes a mockery of the smart trait). You might want to consider actual movement, if the player chooses a thrust of greater than 6 to out pace them. But do you need to get into an ongoing multiple salvo calculation as ships move in the first turn after being attacked then use thrust for defense and firing 2 turns later allowing missiles to catch up.
It could get messy.
I had suggested that missile thrust could be allowed to scale with TL. That initial though had just been something that might have been considered logical, just like reaction drives fuel advantage can reduce the tonnage. It might help in the combat sense. But will still leave the scenario being quite common with old TL vs new.
Thoughts?