No. 1 Bear said:I don't see the whole list as broken just the war carrier and skirmish level queen. But wait what are most lists built of these 2 ships. What a surprise. Added to the fact that they are stupidly advanced for a league fleet, their primary weapons ignore most defences and they have stupidly long ranged e mines.
They are just horrible my money is on a fleet of them winning this saturday coming. Even 8 raid queens would be horrible 64 ad of emine every turn, 96 fighters, and 16 pods.
Your assuming every fleet even has access to 2 AF per ship. Try playing them against a fleet with little to no AF and see how well they do.SylvrDragon said:
AF is an easy way to deal with them. Oh, and don't use that "My ship has 2 AF and they have 6 suicdie fighters" garbage. Seriously, read the rule book junior. AF goes off against ANY and ALL fighters within 2". This means that if they attack your ship with 6 flights then you not only get the AF from the vessel being attack, but all the AF from any other vessels in range. Any player with half a brain can see that simple positioning can easily allow you to deal with these fighters as they come. Sure 200+ fighters is scary, to a weak gutted captain with no sense of tactics that is, but just because they have 200+ fighters doesn't mean that they can hit you with all of them. You can only get so many fighters onto an enemy base after all.
You just said to put your fleet close to over lap AF fire so guess what those emines are hitting a hell of a lot more then one ship. If you have any hull 4 or 5 ships you may as well say goodbye to them.SylvrDragon said:
80AD of e-mines? Yea, so they have to concentrate everything in their fleet to destroy a ship or two. Last I checked most fleets can do that with far fewer ships. I'll admit that this is daunting, but it's not that bad. Seriously, have you looked at the Narn? They can't have quite as many e-mines, but with their e-mines being triple damage they don't need it and they have other weapon systems to back theirs up.
I have seen them in action too. I saw a 5 point Gaim raid fleet defeat a combined 10 Raid in Dilgar and Centauri. And it wasn't even a heavy queen fleet. How is that not Broken?SylvrDragon said:
In short, talk is cheap, and the talk of someone who doesn't know what they're talking about is even cheaper. Don't make assumptions. I Have experience with the Gaim and, unlike most everyone else in this thread, I actually sat down and figured out how to beat them instead and thus decided to not sit around and whine because I got beat up. They have weaknesses just like everyone else. I will admit that the Campaign use for them makes me stop and think, since you can use a combined force to get around their major weaknesses, but outside of that I don't see the big deal; oh, and sure taking no Queens offers an obvious advantage, but it also means that they won't be taking what are very obviously their best ships.
90%+ success rate against both Drazi and ISA means Gaim = Broken. No fleet should be able to absolutely destroy another with such ease. The Vree are another fleet that will have problems. Great AF sure but low troops, no beams and lots of hull 4 and 5.SylvrDragon said:
Gaim = not broken. The may not be balanced either, but I don't expect balance when I hear the name Mongoose Publishing.
Wrong. Try reading the book yourself, and try to post in a less arrogant manner.SylvrDragon said:AF is an easy way to deal with them. Oh, and don't use that "My ship has 2 AF and they have 6 suicdie fighters" garbage. Seriously, read the rule book junior. AF goes off against ANY and ALL fighters with0in 2".
(Bold added by me)Page 28 said:Ships with the Anti-Fighter X or Advanced Anti-Fighter trait automatically roll against any fighters within 2” at the end of the Movement Phase. They will roll as many dice as their Anti-Fighter trait score indicates, splitting this between multiple flights if they desire
Burger said:Wrong. Try reading the book yourself, and try to post in a less arrogant manner.SylvrDragon said:AF is an easy way to deal with them. Oh, and don't use that "My ship has 2 AF and they have 6 suicdie fighters" garbage. Seriously, read the rule book junior. AF goes off against ANY and ALL fighters with0in 2".
(Bold added by me)Page 28 said:Ships with the Anti-Fighter X or Advanced Anti-Fighter trait automatically roll against any fighters within 2” at the end of the Movement Phase. They will roll as many dice as their Anti-Fighter trait score indicates, splitting this between multiple flights if they desire
Given this, I suggest you re-define your entire outlook on the Gaim! Doing a mistake of this magnitude makes a MASSIVE difference!
As for the rest of your post... tl;dr
Lord David the Denied said:I don't see how Shadows can auto-win against Crusade EA or Narn. Care to explain?
SylvrDragon said:Burger said:Wrong. Try reading the book yourself, and try to post in a less arrogant manner.SylvrDragon said:AF is an easy way to deal with them. Oh, and don't use that "My ship has 2 AF and they have 6 suicdie fighters" garbage. Seriously, read the rule book junior. AF goes off against ANY and ALL fighters with0in 2".
(Bold added by me)Page 28 said:Ships with the Anti-Fighter X or Advanced Anti-Fighter trait automatically roll against any fighters within 2” at the end of the Movement Phase. They will roll as many dice as their Anti-Fighter trait score indicates, splitting this between multiple flights if they desire
Given this, I suggest you re-define your entire outlook on the Gaim! Doing a mistake of this magnitude makes a MASSIVE difference!
As for the rest of your post... tl;dr
I see no error? You misunderstood my post. I was pointing out that AF isn't limited to ships being attacked. Any and all ships with fighters with-in 2" may make use of their AF. Note I said it goes off against any and all fighters with-in 2", I did not say that you rolled X dice against all. MAJOR difference. One statement declares the activation trigger of a trait, the other declares the effect of said trait.
And I don't see how a 5pt anything could beat a 10pt fleet unless the player(s) of the 10pt fleet were completely inept. No fleet can be that entirely broken.