Da Boss said:If you get a chance and have the time ! its worth a read - its quite a civilised discussion of possible ways to beat them rather than anything else........more ideas than outright condemnation![]()
Locutus9956 said:Actually I have to disagree Hiff, the mines ARE the problem, theyre not a big threat to ships like some poeple seem to think but lets take a good look at Gaim fighters. Yes theres lots of them but theyre not really all that good individually. The problem is that you can pretty much never stop them as to do so effectively you need to use your own fighter screen which frankly, doesnt work if said fighter screen gets emines to death on turn 1.....
Locutus9956 said:The problem is that you can pretty much never stop them as to do so effectively you need to use your own fighter screen which frankly, doesnt work if said fighter screen gets emines to death on turn 1.....
TGT said:now its up to us non Gaim players to try and see how we beat you at 5pt Raid!!!!
Da Boss said:The other thread mentioned above has an ongoing discussion about beating them (or not) however it is interesting that several playtesters are very concerned about them at this point.............althugh at least one other is not............
Scenarios played will play a huge part in deciding if you can beat the Gaim I think - for my standard 5 point raid fleet (which I would take against ANY other fleet) I will be as good as dead on turn 2 - hull 5 ships with 20 odd damage (including battle level at 26). If we start at a reaonsable distance - I may have a chance but not tried yet.
have fun!![]()
Lord David the Denied said:EA are already a pretty much fighter-swarm fleet, though. I think the Gaim would be better off without the gimmicks - replace the e-mines with pulse cannons of some sort, perhaps purchased EA tech given the Gaim's fluff, and reduce the fighter numbers. Let them have the crewed missile option and the boarding bonus, but change them to a more conventional fleet. Maybe let them keep some e-mines but remove the dependance on them.
inq101 said:As I've said on the other thread Gaim CAN be beaten. My fleet has lost 40% of the time against people I taught the rules to 2 weeks ago.
ISA fleets WILL have problems, but they also have the largest selection of ships in the game (bluddy allies rules) and WS fighters that can survive e-mines and beat our fighters most of the time. Yes they will still be overwhelmed but that is the main Gaim fleet strength. White stars can outrun our fighters, wipe out the queen ships and bug out.
If rules changes are needed I'd suggest combining the 3+ 2AD e-mines shots to a single shot so it can only hit one mass of enemy fighters/ships at a time and give other carriers (well, they call them carriers :lol: ) a chance to deploy fighters, or make Gaim loose if they have no queen ships left.