Prodromoi
Banded Mongoose
This comes from something I was throwing around in my mind the other day - and I'm interested in other people's opinion. (And of course there's no right or wrong in this, it's just a bit of a thought experiment.)
What can medicine/future drugs/first aid etc. do in the 'norm' of Traveller? Limitations - I'm talking about the Tech Levels found in the Third Imperium as a standard. TL12 as the norm, with a TL15 uncommon maximum. No TL20 "space magic". However from our 2025 perspective, medical know-how in five thousand year's time is going to be quite impressive!
My expectation is that the kind of technology what we might understand being used includes stem-cell stuff, and nanites. IMTU the way I see nanites working is that they don't "magically" fix things instantly: a patient would have a load of nanites programmed to specifically combat the injury injected or otherwise applied, and while hooked up to an intravenous solution which 'feeds' the nanites whatever they need, the nanites would do their repair work.
I'm thinking about fixing trauma, rather than prevention. Let's take John Q Traveller, a typical player character. John breaks his arm or leg, and want to get it fixed (as anyone would). He's on a ship with a decent TL of medical aid available, or on a planet with the same. Trained medics or doctors can diagnose and administer (or auto-doc replacements thereof). So all is good for John Q Traveller.
That's the groundwork.
What does "fixing his broken arm" look like? How long does it take? I dont' see it as a "wave a techological wand" and it gets better immediately. But nor does it take the 6-8 weeks of the real (current) world. Does it need to be immobilised while the nanites (etc.) do their stuff. Are we talking hours, or days before it's back to normal?
For "fixing a broken arm", we can also consider things like "damaged-but-not-destroyed" organs as being about the same kind of thing. (Severed limbs or totally destroyed organs are the next 'level' up for these purposes.)
What can medicine/future drugs/first aid etc. do in the 'norm' of Traveller? Limitations - I'm talking about the Tech Levels found in the Third Imperium as a standard. TL12 as the norm, with a TL15 uncommon maximum. No TL20 "space magic". However from our 2025 perspective, medical know-how in five thousand year's time is going to be quite impressive!
My expectation is that the kind of technology what we might understand being used includes stem-cell stuff, and nanites. IMTU the way I see nanites working is that they don't "magically" fix things instantly: a patient would have a load of nanites programmed to specifically combat the injury injected or otherwise applied, and while hooked up to an intravenous solution which 'feeds' the nanites whatever they need, the nanites would do their repair work.
I'm thinking about fixing trauma, rather than prevention. Let's take John Q Traveller, a typical player character. John breaks his arm or leg, and want to get it fixed (as anyone would). He's on a ship with a decent TL of medical aid available, or on a planet with the same. Trained medics or doctors can diagnose and administer (or auto-doc replacements thereof). So all is good for John Q Traveller.
That's the groundwork.
What does "fixing his broken arm" look like? How long does it take? I dont' see it as a "wave a techological wand" and it gets better immediately. But nor does it take the 6-8 weeks of the real (current) world. Does it need to be immobilised while the nanites (etc.) do their stuff. Are we talking hours, or days before it's back to normal?
For "fixing a broken arm", we can also consider things like "damaged-but-not-destroyed" organs as being about the same kind of thing. (Severed limbs or totally destroyed organs are the next 'level' up for these purposes.)
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