Then I will issue all my designs with the phrase "forgive me Father fore I have sinned..." lol..
Ok
I have my first reworked 200 Ton Frontier Trader under the new rules.
I have to say it was a bit of a challenge with the common area requirements.
But that's ok... the MgT2 ships all have less cargo space than the previous versions.
I'm having to remove some key items "trimming the fat" just to cram everything into a 200 ton hull.
For my follow up design I'm going the forgo the 200 ton standard hull and submit something closer to 220 tons.
I have invented a company called "Winter Design Corporation" a family run Starship design and construction company about 160 years old, of Darrian descent but now located in Glisten.
They occupy a niche market with most of their designs capable of Jump 3. This is a niche' with a range between the most common far traders and military craft.
So everything I submit with standard Jump 3 range will be a Winters design.
WDC targets the market that plies the more dangerous and more disperse systems of the Trojan Reach, rimward edges of the Spinward Marches, and open up the Spinward expanses of client states and free space.
They are better armored, higher tech but expensive drives to save space, all to create a trader with more range and better survivability than a 200 ton Far Trader.
Not everyone can afford this design, but not everyone can afford a Lexus either. This is a niche design for a niche high risk, high reward market.
Here are the basics
Standard Hull - 200 tons - 10 MCr - (TL 15 Hull from Winters Corp, Glisten ship yards)
3 Points Armor - 4.8 tons - 48 MCr - (Bonded super dense armor)
Jump Drives (J3) - 14 Tons - 45 MCr - (TL 15 Drives, 3 advantages, 30% smaller drives, +50% cost)
Maneuver Drives (3G) - 4.2 Tons - 18 MCr - (TL 15 Drives, 3 advantages, 30% smaller, +50% cost)
Power Plant (120 points) - 6 Tons - 12 MCr - (TL 15 Power Plant, 20 points per ton)
Fuel Scoops - 0 tons - 1 MCr - (Takes no tonnage but adds cost to standard hull
Fuel Processor - 1 ton - .05 MCr - (purifies 20 tons of fuel per day)
Bridge - 10 tons - 1 MCr
Sensors - 1 ton - 3 MCr - Basic Civilian
Computer (Yet to be determined... cause I haven't fully read the new computer rules)
2 Triple Turrets - 2 tons - 2 MCr
Weapons added per direction of buyer
10 State Rooms - 40 tons - 5MCr - All double occupancy but can be modified per owners request
Common Space - 10 tons - 1 MCr
Cargo Bay - 40 tons
Cargo Belt - 1 ton - .001 MCr - (TL 15 cargo belt-gravic tech)
Vehicle Bay - 5 tons - .5 MCr (Also acts as a cargo lock)
Total Cost (before purchasing computer and weapons) 146.551 MCr
I haven't double checked my calculations.. this looks a bit too expensive from previous versions, but the high tech rules seem to have changed, adding a lot more cost...
It will probably be a lot cheaper to simply enlarge the entire design by 20 or so tons rather than spend the extra expense on size reduction of major engine components etc..
I'll have not figured out the computer yet, nor the mortgage and other operating costs.
But my personal definition of a "Frontier" trader is a tramp ship capable of Jump 3.
Excuse my French, but the deck plan redesign is a bit of a bitch. Taking a lot longer than I expected. I will tried to upload it tonight but it's getting late. 2 am my time i"ll try to finish it tomorrow.