Be off with you Sir, SHameless plugs indeed. Have you no shame :lol:
For the bigger Corps and mega corps I would say not just feasible but vital.
Modern companies have all but instant contact with every office, you can phone, text, email, skype etc and next day courier if you need to.
In the Traveller verse the office on the next world is two weeks away, one week for the bad news about that problem to reach you and another week to send someone there. You have vast amounts of data transferred by X-boats and mail ships but you are still dealing with data and not people.
If you are big enough to have a dedicated ship for your sub sector or sector manager then get it set up properly. At the low end a converted Far trader with extra staterooms made into offices and you can still run cargo to keep profits up. At the high end the Liner has been mentioned above. You don't need something too big; think a staff of Senior manager, a few advisors, technical consultant, accountants, fraud investigator, corporate security expert plus a few junior staff. Even bigger Mega corps probably wouldn't need more than 20 or so people on the team and would just operate several teams if they were big enough and busy enough.
It’s actually a good idea for a campaign. Crew and support staff for a larger Mobile office with the Sector wide (or larger) company. A bunch of NPCs who are the actually company types and the key ships crew then a mixed team of “Support staff” made up of odd crew members and people officially attached to the Security consultants team.
On one world you could be breaking into the Local HQ to test security, on another investigating blackmail of a senior manager, company ships involved in smuggling, Planetary VPs daughter gone missing, a rival line getting nasty in a trade dispute.
Need a team of deniable reprobates?
Who are you going to call :roll: :wink: