Flight Computer + Plus 1 CQ???

SylvrDragon

Mongoose
Ok, if you have a Flight Computer and +1 Crew Quality, such as a White Star, which kicks in first? Let's say you're rolling CQ in a campaign. On your first ship you roll a CQ of 2. Does this get bumped to a 3, from the +1, then raised to a 4 by the Flight Computer making your CQ a 4. Or does it get bumped up to 4, by the Flight Computer, then to 5, by the +1 CQ? Basically my whole question boils down to this. Is the effective "minimum" CQ for the ISA a 4 or a 5? My groups in the past have always played the minimum as a 5, but I was looking at the rules yesterday and I realized it could be read either way. o.O
 
I have always understood it as ships with FC essentially have 2 CQs but only one is used at any given time. If you roll a CQ 3 for an ISA ship (after the +1 bonus) its CQ is 3. However all CQ rolls would use the minimum CQ of 4 provided by the Flight Computer until such a time that the FC is no longer operational (through Trait Loss or crippled status).

Maybe I am interpreting it incorrectly but it makes the most sense to me.
 
I read it that way as well - the FC gives you a minimum CQ of 4 - if your CQ is higher this is ignored. If it is lower than 4 than the FC kicks in - unless removed by crits etc.
 
Well I can say, at least, that ships never have 2 CQ scores. The Flight Computer traits says that a ship with such can never have a CQ lower than 4, it doesn't say that it's CQ is treated as being such. So your CQ is permanently bumped to 4 if you have a Flight Computer. Meaning if you roll a CQ of 3, and you have a Flight Computer, then your CQ becomes 4 regardless of if the Flight Computer is functioning or not. Doesn't entirely make sense, as you'd think the CQ would go down if it got knocked out in a fight, but I figure it just cuts out excessive book keeping. I'm just not sure of which order you apply the bonuses from Flight Computer and Rangers.
 
Da Boss said:
I read it that way as well - the FC gives you a minimum CQ of 4 - if your CQ is higher this is ignored. If it is lower than 4 than the FC kicks in - unless removed by crits etc.

The traits wording doesn't really agree with this. It says a ship can't have a CQ lower than 4, not that it's always treated as being at least 4.

"A ship listed as having a Flight Computer can never have a Crew Quality score less than 4 (Military Grade)." - Page #18

This is either a improper wording, or it works as I stated. If it meant what you suggest it should read more like this...

"A ship listed as having a Flight Computer is always treated as having a Crew Quality of at least 4 (Military Grade)."

Could just be bad wording. Wouldn't surprise me to be honest. But as far as rules as written goes, it changes the base stat.
 
SylvrDragon said:
"A ship listed as having a Flight Computer can never have a Crew Quality score less than 4 (Military Grade)." - Page #18

It seems clear from this quote that no ship with a FC is allowed to have a CQ of less than 4 and therefore must be removed from the game if their CQ drops to 3 or less :lol: Yet another way yo kill White Stars.
 
inq101 said:
It seems clear from this quote that no ship with a FC is allowed to have a CQ of less than 4 and therefore must be removed from the game if their CQ drops to 3 or less :lol: Yet another way yo kill White Stars.

:roll:
 
inq101 said:
SylvrDragon said:
"A ship listed as having a Flight Computer can never have a Crew Quality score less than 4 (Military Grade)." - Page #18

It seems clear from this quote that no ship with a FC is allowed to have a CQ of less than 4 and therefore must be removed from the game if their CQ drops to 3 or less :lol: Yet another way yo kill White Stars.

well people do insist on the word rather than the spirit!

I think obviously common sense would say it can go below 4 when the thing shuts down! IF the crew happened to be comlete spoons who had been drafted in from say ooh, a rogue centauri house, after all, we know the centauri are incompetent enough to have CQ3 (after the +1 adjustment)
 
That does make more sense in reality. Just makes book keeping a little more extensive, though not too much as to make it a major hassle. Guess I'll discuss this with the group and see what they think. : /

Oh, and I think the Centauri could somehow manage a CQ 1 with a +1 bonus. lol
 
I fail to see where the extra book keeping comes in. You just keep track of the crew's real CQ, and use the flight computer's CQ4 if the crew are worse than that.
 
nekomata fuyu said:
I fail to see where the extra book keeping comes in. You just keep track of the crew's real CQ, and use the flight computer's CQ4 if the crew are worse than that.

That's 2 CQ's to write down for each ship. This may be a hard thing to comprehend, but 2 is more than 1, meaning that you will have to keep track of nearly twice the CQ's. Tough, I know, but i hope my explanation is simple enough to make it clear. XP
 
SylvrDragon said:
nekomata fuyu said:
I fail to see where the extra book keeping comes in. You just keep track of the crew's real CQ, and use the flight computer's CQ4 if the crew are worse than that.

That's 2 CQ's to write down for each ship. This may be a hard thing to comprehend, but 2 is more than 1, meaning that you will have to keep track of nearly twice the CQ's. Tough, I know, but i hope my explanation is simple enough to make it clear. XP

No it's one - the CQ of the crew is all you need to physically write down.

Flight Computer just means you have a minimum CQ of 4 if your CQ is lower. No need to write it down if you've noted you've got a flight computer.

Do you right down the effects of Precise? No, because you know what it is - ditto the FC.

Regards,

Dave
 
That's nonsense. The CQ of the ship is whatever you roll. It's treated as CQ4 while it has the flight computer trait active if its rolled CQ is lower than 4. You don't need the keep track of anything except who's got a flight computer and who hasn't.
 
Just to be 100% sure here, you do realise that you can't change the CQ of the Flight Computer, right? Neither can you spend XP to send the computer to military acadamy, nor does it get depressed and lose CQ whenever it lets most of the crew die.
 
Sorry, little brain fart there. Too much going on I suppose. Oh, and nekomata fukyu, you never know. My ships are partially based on Vorlon tech, and thus partially living, so I guess that could be possible.
 
Just remind that the computer is a trait and as such can be lost, so you need to keep track of your "real" CQ.
And also it doesn't change your CQ it just changes the threshold you use.
(a bit like the difference between being adrift and running as adrift)

During a campaign you can gain or loose CQ points (skeleton crew effects) so on the same ship your computer trait might be used (usefull) or not given what happened in the previous turns.
 
That actually depends on how you interpret the rule. My group determined that it changes your CQ to 4 if you rolled lower than 4. My group, including myself, usually goes more towards the spirit of the ruling. But for several reasons we ruled for FC's in a rules as written manner.
 
Da Boss said:
well its your game but I must admit I have never seen it played that way...............

How many groups have you played with, or questioned about this specific ruling? I know we can't be the only ones playing it this way. I've been in 2 different groups and both have done it this way. So I've been playing it this way for roughly 2 and a half years now.
 
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