PsiTraveller
Cosmic Mongoose
Questions for Martin hopefully, and group mind in general.
Started to play Flatlined last night, rolling up characters first. One oddity popped up. A character had several benefit rolls (terms served and rank bonuses). The players rolled 3 combat implants when making characters for the Flatlined adventure. He chose Subdermal armour and was thinking about an eye implant, but the TL 13 prevents that. It got me to thinking. If a character had enhanced vision, would the start of the adventure have the person blind due to the event that downed the ship?
Other implant questions:
Page 99 does not have many implants for 50 000 and TL12
Neural comm: I am guessing this would be fried at the start
Skill Augments: Not fried I am guessing as it is a wiring job
Subdermal armour: as above not affected by pulse
Wafer jack: computer in the skull. Probably fried and likely no skill wafers anyway, but a source of annoyance to a player to not have something they got as a benefit.
Did anyone else running the game have players with implants? What did you do about the starting conditions? Does anyone allow the expanded list from the Central Supply Catalogue? And the same questions applies there. (Can you imagine a Combat arm that is dead for the entire adventure? Gives me a sadistic grin just thinking about it.
Started to play Flatlined last night, rolling up characters first. One oddity popped up. A character had several benefit rolls (terms served and rank bonuses). The players rolled 3 combat implants when making characters for the Flatlined adventure. He chose Subdermal armour and was thinking about an eye implant, but the TL 13 prevents that. It got me to thinking. If a character had enhanced vision, would the start of the adventure have the person blind due to the event that downed the ship?
Other implant questions:
Page 99 does not have many implants for 50 000 and TL12
Neural comm: I am guessing this would be fried at the start
Skill Augments: Not fried I am guessing as it is a wiring job
Subdermal armour: as above not affected by pulse
Wafer jack: computer in the skull. Probably fried and likely no skill wafers anyway, but a source of annoyance to a player to not have something they got as a benefit.
Did anyone else running the game have players with implants? What did you do about the starting conditions? Does anyone allow the expanded list from the Central Supply Catalogue? And the same questions applies there. (Can you imagine a Combat arm that is dead for the entire adventure? Gives me a sadistic grin just thinking about it.