Wicked Tinker
Mongoose
Last night I ran my group through Black Stones of Kovag-Re, with some modifications (as I detailed in a prior message). Things went very well and I believe everyone had fun. The session was heavy on Role-Playing and so the 10 and 11 year old first time players struggled a little with that, but really got into the game during combat.
Some lessons I learned from the session:
1. Cimmerians with high strength are butchers in combat! My group's two Cimmerians, both 2nd level, literally slaughtered the opposition using two-handed weapons. Even heavily armored opponents could not stand their ground against them.
2. Missile weapons are practically useless against heavily armored opponents. Are they subject to the finesse rules?
3. The multiple attacker rule is great, but hard to adjudicate in larger scale combat. I had a 9 on 16 scenario that got a bit confusing. I probably screwed it up there, but the players were helping me keep track of the bonuses. (it's good to have another GM as a player sometimes, because he can help out in some of those kinds of situations).
4. Conan has a very different and distict feel than does Dungeons and Dragons. My players really enjoyed the difference and were often asking themselves WWCD? (What Would Conan Do). Starting the game in Arenjun on the night that Conan brings down the Tower of the Elephant really helped them get into the spirit of the game and I consider that a work of genius on my part!
5. Is a finesse attack able to bypass natural Damage Reduction? If a supernatural monster has a DR of 15, will an especially good strike from a finesse fighter completely bypass it?
Overall, we cannot wait for our second session.
Some lessons I learned from the session:
1. Cimmerians with high strength are butchers in combat! My group's two Cimmerians, both 2nd level, literally slaughtered the opposition using two-handed weapons. Even heavily armored opponents could not stand their ground against them.
2. Missile weapons are practically useless against heavily armored opponents. Are they subject to the finesse rules?
3. The multiple attacker rule is great, but hard to adjudicate in larger scale combat. I had a 9 on 16 scenario that got a bit confusing. I probably screwed it up there, but the players were helping me keep track of the bonuses. (it's good to have another GM as a player sometimes, because he can help out in some of those kinds of situations).
4. Conan has a very different and distict feel than does Dungeons and Dragons. My players really enjoyed the difference and were often asking themselves WWCD? (What Would Conan Do). Starting the game in Arenjun on the night that Conan brings down the Tower of the Elephant really helped them get into the spirit of the game and I consider that a work of genius on my part!

5. Is a finesse attack able to bypass natural Damage Reduction? If a supernatural monster has a DR of 15, will an especially good strike from a finesse fighter completely bypass it?
Overall, we cannot wait for our second session.