First Aid: dangerous?

Somebody pointed out to me that the more severely wounded a character is the more difficult the DM ought to be, an idea I like. It models real life.

I'm considering making damage due to first aid only possible to 'seriously wounded' characters, and it would be a -2DM to perform the first aid on them. That should make it more exciting! :twisted:
 
For anyone who is seriously hurt first aid is simply keeping them alive till they can reach a hospital and be treated there.

Cuts, scratches, stunned by a chair to the head. These are first aid cases. Once you hit that second stat to zero then first aid is purely about keeping you alive till the low berth or autodoc is reached.

Sucking chest would from a gauss hit, hey its only -2 DM. I have medic one, I'll deal with it :lol:

A first aid roll in the field should stop the problem getting any worse and in the case of minor injuries the first few minutes can be important. That ice pack or anti inflammatory drug, a quick shot of anti histamine or asthma treatment applied quickly prevent the problem getting worse and as such would make healing quicker. Waiting half an hour till that knee injury is blown up like a balloon and then going for an ice pack is a bit late. Having done the knee thing myself on a motor bike several times an icepack had me up and walking in days where as taking over an hour to get an anti inflammatory after the crash left me limping for a week.

Simple first aid is unlikely to cause that much harm but once you start using the drugs and tools in a med kit to treat injuries you are in a whole new area of risk. A quick aspirin for that heart attack is a life saver, if however you have mistaken the diagnosis and the problem is a hemorrhagic stroke then pumping them full of aspirin could be making everything worse.

A character that has two stats above zero is, in my opinion, bruised and battered but not seriously hurt. Yes taking a hit from a laser rifle is not going to leave a bruise only but since you are functional I see it more as a graze that leaves you with first and second degree burns or a close hit that hit you with shrapnel. A square hit from a laser rifle explosively vaporises large bits of a person, that is what needs an Autodoc and in this sort of case first aid is plugging the hole and stopping them bleeding out.

The RAW description of seriously wounded is not something I use. You could take enough damage to reduce END then take one attack that does a point of DEX and another attack that does a point of STR meaning you are then seriously hurt whereas Having no END and then taking enough damage to reduce your STR OR DEX to 1 leaves you only wounded. Seriously wounded to me is two stats down or one stat down and the other two stats both below half.
 
The old methods of tracking health are rooted in the days of old D&D, where wounds and injuries were simply a matter of numbers on a character sheet, to be crossed off when the character receives an injury and restored through "healing."

When it comes to handling hydrostatic shock or performing emergency surgery to remove a piece of shrapnel embedded in a patient before it cuts an artery and causes a fatal internal bleed, the current health rules are somewhat ... insufficient. :D
 
What is the nature of the medical emergency?

The patient fell. Your PC puts him into the recovery position. What a shame his spinal injury just became a lot more serious.

The patient has an arrow sticking out of his leg. Your PC pulls it out before putting on a bandage, and the artery which the arrow was plugging now leaks all over the place.

If the patient is an NPC with critical information then something like the first case could apply. The NPC does become worse because of the PC's failed first aid, but not lethally so. Thanks to the PC, the NPC will never walk again, and now the PC has an enemy for life, but for now someone can persuade him to part with the critical information.

The whole thread reminds me of an amusing game called "Shadow Hunters". Characters' damage starts at 0 and goes up as they receive damage, until they reach the limit for their specific character. One of the things you can pick up is a first aid kit which allows you to set someone's damage to 7, which is nice if the damage is currently at 12 and evil if it's currently at 0. :twisted:
 
I the last arc of my current campaign, the "medic" killed more enemies than all but one of the combat guys. We were the sort to take and treat prisoners, and he botched every roll on them.

He made a new character for the current arc. :wink:
 
"Seaman Bob died on Uranus, that stinkhole of a planet" - Dr. McJoy

There are several Trek parody movies from the '90s where the doctor comments in his medical log of how many crew members were killed on the last planet or his sickbay.
Seaman Bob wore a red shirt. He was a day player and did not have a five film contract yet died in each film. Hmm.
 
AdrianH said:
What is the nature of the medical emergency?

NPC was run thru the chest by a PC with melee (large blade) 5 and a Monofilament sword. OUCH!

AdrianH said:
Thanks to the PC, the NPC will never walk again, and now the PC has an enemy for life, but for now someone can persuade him to part with the critical information.

As the PC who dished out the ill fated first aid I am not liking this part of your post. mr31337 kindly ignore this suggestion. :evil:
 
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