Firefly RPG

Yep. Although it wouldn't exactly fit within a "purist" setting. I don't really restrict my games to either Heinlein, TV, or movie settings, I prefer to keep it 'simple'. Feds vs Arachnids vs Skinnies and that's IT. Hell, I use CyD20, d20 Future, and various other supplements to flesh out my game. Not that Mongoose didn't do a good job wit SST :) I just don't see why I should limit a Sci-Fi game to what someone else says is the proper setting.

Example: SST is supposedly "low-crime". Not in my game. I've given the Federation a prison over-population problem. Which broadens the setting immensely. Especially with seperatist pirates using the Arachnid War to their advantage as the UCF expends most of it's resources combating the bug menace. :twisted:
 
Been playing this one for a while, it's a bit like Savage Worlds (one of my favorite systems) The system is not perfect, but It's a good game. While the liscense isonly for the movie Mongoose could get the liscense for the show, Fox is notorious for thier large liscensing fees. (it'swhat may bankrupt eden studios, who has been unable to pay them off,)
 
Hm, licensing fees from FOX. Ah well.

Perhaps instead publish Yet Another Version of Firefly "With Its Serial Numbers Filed Off"...
 
Well a freind is just about to start running a campaign for Firefly so see how it goes.

Wandered why Eden had so many problems - the Buffy / Angel RPG was very good and an excellent system.

Much prefer it to Savage Worlds which I can't egt on with.
 
Well, I can't see a Firefly-like setting in the Babylon 5 'verse... things in B5 seem a bit too multicultural. All those aliens. And Earthgov doesn't seem quite totalitarian enough, although it does try.

Nope, B5 is too big. There are too many places to run to, too easy to get away from Earthgov.

*Sigh*

Still looking.
 
Having run another game using the same engine (Sovereign Stone, by Elmore, Weis, and Hickman), it runs well enough.

The "gearhead" really isn't one (he's actually an "econ-head", and a bit of a simulationist in approach) by Traveller standards, but he's no slouch. I feel he probably wrote something far more convoluted, and it got cut way back, probably including better rules on trade.

It has been implied by Wheedon that the 'Verse started as a homegrown setting for a major RPG. Given the timeframe, and the combo of six-guns and starships, odds are it was Traveller.

I've picked it up, and it's not well arranged, but it's got a lot of good data.

Using the extant RPG as a baseline for the setting, it would probably be easy enough to do the 'verse in any decent sci-fi system.
 
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