Fighter Stands and contact

tschuma

Mongoose
I asked this on the other forum and thought I would ask it here also.

A question came up last night about the what determines how a Crewed Missle Flight is considered in contact with a ship. Is it the stem, base, or counter?

If it is the base then there should be an offical base size from Mongoose. If it is the counter, then everyone playing with counters are at a disadvantage. If it is the stem then only 2 flights can make contact per turn do to the fact that you can not stack.

Also, what is the stacking limitations on fighter counters, can the counters overlap or not.

I think this needs to be cleared up in the rules, since there are hex bases and counters.

Thanks

Tschuma
 
"Contact" normally means base/counter. Yes this means that people with smaller bases are sometimes at an advantage and sometimes at a disadvantage, depending on the rule.

Fighter counters cannot overlap or stack on each other.
 
I beleive its something along the lines of 6 stands can get base to base contact all rounf (if that makes sense)
 
It was proposed that six was good number by certain players, but was in no way official.

If it is the stem it is as JTL109 says, depends on the shape of the fighter counter...and size. If it is counter contact then it will vary depending on the bases/counter of the target. A typical GW small round base got 6 standard black hex bases in contact.

My advice for fighting the Gaim is mount your ships on pins and bring a large cork board to play on.

Just throwing in as their are already responses, so not reducing chance Mongoose staff will look, and thought we should clarify the player proposed vs official answers (or lack thereof).
 
First, all measurements for ships are taken from the stem or dot with the exception of fighters, - which is any edge of the counter or base - pg 28. From the stem/dot one determines, range, movement, and without it, you couldn't establish arcs either. Everything is based on this (no pun intended). Overall, the base/counter is irrelevant other than to hold the model up. Our group theorizes that the actual scale of the game implies that a ship like the huge Adira would really be the size of a pin-head (represented by the stem or dot) and that the model is just there for fun (but also irrelevant to the mechanics of the game).

Second, the Gaim fighter-turned-missile attack is in a sense just like any other kind of shooting be it a Beam, Ion Cannon, or EA missile...its just that there is an actual game piece to represent this as where with other shooting there is not (plus you get the opportunity to maybe shoot it down). As with all shooting, one ranges this in to the stem/dot, NOT THE BASE OR COUNTER. Again, the base/counter is irrelevant.

Third, pg 31 says that 4 fighters may be placed on a ship's base to act as support for Interceptor or what my group calls CSP (Combat Space Patrol) to ward-off incoming enemy fighters etc. Use the same reverse reasoning for incoming missle attacks as well. In other words 4 Gaim fighter-missiles would be the maximum (for that turn anyway) that can make an attack. Any remaining will just have to wait in the perimeter until the next turn (if they survive :cry: ). By keeping this in mind it will never matter what size the base is...and this makes sense in that the rules never defines how much of a counter or base need to actually "touch" in order to be in "contact"...even just a corner of a counter will do. Therefore, no matter what size the base is...the maximum fighter counters that can go on a base at minimum, is just the one corner of each counter that can actually touch the stem/dot - which does equal 4.

Fourth, keep in mind that many fighters have some kind of ranged attack (like 2-4") but again...this is measured to the stem/dot - the base is irrelevant (the rules say they can go on the base if they wish but so what). Same goes for ranging the 2" allowed for Anti-fighter - from the stem out to the fighter counter edge/base. As always, the rules make it clear that fighters can never stack...so in addition to the maximum of 4 Gaim missile counters that can stack on the base against the stem/dot there is concievably a finite amount of fighters that could encircle around a ship without stacking on each other. Again, the base has nothing to do with this.

The only time that a base or counter comes into any relevancy is that ships cannot stack either (we ignore this rule actually as it is 3 dimensional space after all) and the rules on pg 29 says that if flights come into base/counter contact with a ship, it loses it's Stealth if it has one. And for that, one could manipulate their base size to be cheezy but we consider that to lose the Stealth this way, you have to be within 2" anyway which keeps things consistent and once again, base size is irrelevant for this purpose.

Bottom line...forget the base/counter even exists and work from there. Everything comes down to the stem/dot and little else matters.

Good luck! Boomer The Fanhead :P
 
Boomer, the problem with that logic is that the rule states:

"If a Klikkitak moves into contact with an enemy ship,"

So you can't ignore the base contact part. And just because there is a limit to the number of friendly flights you can keep on a ship base, there has never been any thing that says there is a limit to the number of attacking bases.
 
I have to be honest...I have never actually read the Gaim specifics (my fault - I'm a Fanhead) and I'll certainly sit corrected, however you state it says ...into contact with an enemy ship"...it does NOT say "base or counter" correct? Having said that, I think the logic of still using the stem/dot STILL works well....if anything you have to admit it's at least consistent?

(1st edition did a much better job of clarify this whole issue and for some reason 2nd edition seems to just skim over it)

We view the fighter/missile counter is akin to a "Sphere of Influence" that the 6 fighter/missiles exert over a given space and there are only so many that can fit into a given space before they would start smacking into one another. Moving on, the idea that 4 counters on a base whether they be friend or foe, or a mix of both, seems reasonable (24 total little gnats flying around a tight area).

Anyway you're absoutely correct that we are basically "extending" the logic of 4 friendly fighters being on the base....and there is nothing specific anywhere to define all this...but I did want to pass on what we have been using to address the issue THAT DOES CREATE CONSISTENCY logically based on what little the rules do say about it...and its been working very well and all are happy with it.

Reference "Give Me Ramming Speed", again, it says "contact" with the enemy ship but no definition as to what that is (base/counter/stem/or dot)...but if you use the stem/dot concept IT WORKS FINE and there is no ambiguity because someone has such and such size of a base...but actually yeah, that would be another exception that ships are not to stack bases or counters either...but thats the whole point ! GO WITH THE STEMS and there will be great rejoicing in the land and just forget the bloody bases !!

Bottom line, no one is given an unfair advantage or disadvantage by way of who has what size base and playing around with trying to get smaller bases...(I know some who would mount the ISA Victory on a pin and say thats their base if they could).

Maybe read through my thing one more time and give it a try...otherwise for now Tschuma is correct that basically we'll all have to start dealing with "official"bases etc etc which I would rather not plus it's not necessary really.

Good discussion ! Thanks as always Boomer :lol: :lol:
 
Official answer would be great...

I found it interesting that Boomer's group just decided to use 2" of the stem as the official base size for Stealth bypass but the stem for everything else. Punches a hole in the consistency argument for JUST GO WITH STEM (tm).

That and there being no standard base size or shape for fighter flights also lends itself too easily to odd interpretations. I was originally going to use pyramid shaped bases for my Kotha... but stopped when I thought folk would accuse me of being cheesy. I just thought it looked cool but it did have game implications.

Ripple
 
Ripple said:
Official answer would be great...

I found it interesting that Boomer's group just decided to use 2" of the stem as the official base size for Stealth bypass but the stem for everything else. Punches a hole in the consistency argument for JUST GO WITH STEM (tm).

That and there being no standard base size or shape for fighter flights also lends itself too easily to odd interpretations. I was originally going to use pyramid shaped bases for my Kotha... but stopped when I thought folk would accuse me of being cheesy. I just thought it looked cool but it did have game implications.

Ripple
Yeah, it would be nice to have an official answer or I may just have to mount my fighters on 48" diameter bases when facing Gaim and launch one per turn so that enemy fighters can't overlap them (fighters of course can overlap ships' bases).

This was the reason why in 2nd ed almost every reference to the base was dropped (except Stealth and overlapping in movement IIRC, and the movement point is only an issue of practicality) - base sizes are representative and the size you choose/use shouldn't really have an effect on the game.
 
Ripple wrote:
Official answer would be great...

I found it interesting that Boomer's group just decided to use 2" of the stem as the official base size for Stealth bypass but the stem for everything else. Punches a hole in the consistency argument for JUST GO WITH STEM (tm).

Perhaps by default you could imply us using 2" from the stem as some kind of "official base size" for Stealth bypass (or anything for that matter). First understand, we view that the actual scale is much smaller than what the models actually create and is only representative (as with most Naval style miniatures games). Let's face it, to accurately incorporate space combat we'd all have to start playing in parking lots and using binoculars and laser yardsticks otherwise. Therefore, the stem is a much closer "landmark" from which to make all references and measurements. And its certainly practical and I'll say it again ...CONSISTENT.

Mongoose does supply official sized bases and counters per sae...but that's not the problem...the rules make numerous references to distances, measurements and so on for various features, but does not spell out clearly where or how these points are to be taken FROM. I only know of one exception outside of shooting and movement, on pg 29 that spells ot specifically the Stealth by-pass occurs at base/counter contact. There are others but they are vague or implied, but still basically ambiguous and continue to feed this discussion.

The fighter Stealth bypass rule (pg 29) is one of the few places at all that specifically mentions "base/counter contact" as I said. We use the 2" for Stealth bypass because this still puts you at risk to any Anti-fighter which you would have anyway because all the bases supplied by Mongoose will be less than that anyhow (again, measured from the stem). Ironically, and to stress my point, Anti-fighter on pg 28 is measured as 2" ....but from what? it doesn't say......the base? who's base? - your base or their base? Perhaps a pie-plate? (HERE WE GO AGAIN) ...By using the bloody stem, you illiminate the entire issue of the base altogether. It also "dovetails" nicely with the "4 fighters on the base" for Combat Space Patrol as well as I said in a post above.

I'm presuming some players are interpreting the 2" Anti-fighter rule as being measured from the base. If this is so, that actually means with a Mongoose standard base, that would total a 3" distance from the stem...which doesn't make sense as all other shooting (and movement) is taken from the stem/dot...as a form of shooting why would Antifighter suddenly be an exception? Not to mention this 3" Antifighter "zone" would be so exponetially increased as to be unrealistic for in-close last ditch defense...It'd be like the USS Yorktown of '42 shooting Kates down beyond the horizon. But I digress..This dilemma and others (e.g how many fighters can actually surround a base without stacking etc) is created precisely over the issue of the base.

I guess I'll ask does anyone have a better alternative cause I sure am open to hearing it? Until such time the rules clarify this...we're pretty happy with USE THE STEM. Aside from the fact that this topic is approaching 600 hits, I'll assume it's getting noticed and I thought I offered a pretty good expalnation regarding it a few posts above. We feel that our stem/dot concept does a pretty good job of utilizing the rules as stated, or where often lacking, gleaning the "legislative intent" and spirit of the rules while remaining consistent such that everyone playing knows where things stand (no pun intended). Clearly, other players are confused as well...so "punch" away as you wish but for us the bases are and will remain virtually irrelevant and do a nice job just holding the model up.

Incidently, and from a very practical point.....I spent a completely inappropriate amount of time working on my Adira for example. Airbrushing, epoxying, sanding, detailing, labeling and marking out arcs on the base. She'd bring a tear to Londo's eye. What a gem. But, the base is way too small and she gets as tipsy as a freshman on Prom Night. I got a larger base so she'll stay stable and not tip over and snap fins, bust other nearby hapless ships and generally make a pig-pile of a mess. I'm pretty sure others have done the same. But by using the stem as the "landmark" which functions fine with all the rules, it's no big deal because for the most part we could give a rip about the base.

Lastly, as with any typed communication as oppossed to face-to-face, a lot of meaningful info and understanding gets lost and I merely hoped to offer some consistent clarification that works. So I'm off to try to figure out how to beat those blizzard-like fighters of the ISA Gaim who've been really kicking my purple-people-eaters the last few games...ugh, and those 40" mines...grrrr

Boomer :lol:
 
Heya Boomer...

I understand your view, won't take up more time on these boards, as their not for discussion but rulings.

For clarity I know of no one who does not measure ranges from the stem of a ship,

The known instances of references to counters are based are...

- measure to the edge of a fighters counter base rather than 'stem'
- only four friendly fighters on a base due to that being how you know which fighters are on support.
- base counter contact for breaking stealth
- base contact for the various suicide fighters

All relevant due to variability of base size of both the fighter and the ship.

Contact is poorly defined, ranges are pretty well defined, except in the case of fighters and contact. The 2" rule you've decided to use is a good rule, but creates a virtual base of 2" for the purposes of that rule, and is not necessarily any more accurate. Mongoose supplies two base sizes, one much smaller. Should my torotha suddenly be vulnerable to many more fighters due to this larger 'virtual' base?

Anyway, not a criticism so much as a comment. Will stay off this thread now, send me a pm if I'm still off base.

Ripple
 
Breaching Pods say contact with the base.

Suicide fighters don't--they just say contact with the ship, no mention of base/counter/etc.

The 2" rule isn't bad; I think I'd go with 1" instead, since that seems closer to a reasonable base size (of course, then you have the reverse of the problem Ripple brought up).
 
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