Fighter flights

Nerroth

Mongoose
I was looking through the ACtA:NA pdf, and maybe I'm missing something, but I didn't see an explicit note on the nature of fighter flights.

To clarify:

*How many fighters must one purchase per flight?

*Must all fighters in a flight be of the same type?

*If the answers to the above are in the rulebook, what page should I find them on?
 
You buy fighters individually, it's usually 10 points for a fighter, 20 points for a bomber. (check your fleet list) You need not fill the hangars on your carrier if you do not want to.

LBH
 
So, to be clear, does each unit refer to a single fighter on the board, or an entire flight?

(The part I'm not sure about is how this interacts with the Carrier trait. Does a ship with, say, Carrier 2 have room to handle 2 fighter counters, or two flights/squadrons of fighters?)
 
In Babylon 5 "fighters" were grouped by flights of six fighters, in Noble Armada each fighter miniature is just one fighter. They are very different scale games.

The carrier trait refers to how many fighters or "flights in B5" can by launched or recovered in one turn.
 
So, basically the use of the term "flight" is a holdover from the old days, and should have been removed from the current version of the ruleset since it doesn't apply to the way fighters work in Noble Armada?

Maybe I'm missing something, but if there are no formal fighter flights, and each stand represents a single fighter, then the fleet carriers seem a bit... odd.

If a light carrier has only 2 whole fighters it can launch or recover, and a heavy carrier 6, it seems somewhat... underwhelming.


(Not that I'm a massive fan of carrier operations anyway, but it does seem a little odd.)


EDIT: Turns out there was something I was missing; the Craft entry. (So that heavy carrier can launch six, but can carry up to eighteen.)

Sigh.
 
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