Fedayeen Playtest Card

PilGrim

Mongoose
Sorry for double posting

My question about the Feds is more basic - according to Hiros playtest card they have a 4+ hit and a 7 kill but no armour, which means they dont get any benefit from their 7+ kill as they all die on 4+ hits. The models have armour, should they have an armour stat??
 
I understand that, but are you saying there is a rule in the new advanced rules which covers this, or are you just assuming?
 
PilGrim said:
I understand that, but are you saying there is a rule in the new advanced rules which covers this, or are you just assuming?

I suppose it makes sense that their will be advanced rules that make the 7+ kill relevant to a unit that has a 4+ target and no armour, otherwise they might as well have just given this unit (and every other unarmoured unit) the same number for target and kill. Not even GW are that obtuse.
 
Bear in mind there may be rules for weapons in future that DONT kill you on a failed armour save (that stun or something). And even if mongoose dont have anything on the cards like this at the moment it still makes sense to leave their options open if they want to do stuff like that in future :)
 
OK, so the answer is that everyone is just assuming :lol:

I think I prefer occams razor on this one, and the simple solution is that the Feds should have an armour save and it has been left off the card either as a typo or a holdover from something in playtesting. We will find out with the release of the official cards

Other units have 7+ kills, but these all have armour

As for weapons that dont kill etc - these must be pretty advanced weapons to tell the difference between a middle eastern soldier and a non mid eastern, and only effect the MEA trooper.
 
They would affect other troopers too not just MEA, but others would GET A SAVE! The point is that a 'hit and failed save/no save' with such a weapon would not = death whereas a kill score would.

My point was that this is a reason to have a higher kill score than target and no armour.
 
Existing units (e.g. PLA infantry) have different Target and Kill values, despite having no armor. I think Medic rules are extremely likely to be in the Advanced Rules, and they would treat the two cases differently. No, I don't have any inside information, but do you really think they're going to leave out Field Medics?
 
Hmm Im not sure there, If they put medics in it should work just as maybe a save modifier or something, certainly not that much more complex otherswise the game is going to get too bogged down. Im all for advanced rules to add more to the game but not too much. Part of the beuty of the system is its simplicity.
 
Nope - I'm staying with "typo". I'm not having a go at Mongoose, but unless there is something in the water in MEA land his has to be a typo. Everyone makes mistakes.

As for medics, here is my prediction

Downed troops (not kills) all count towards shatterpoint until treated

Squads can take a ready action to treat casualties, 1-2 casualty is KIA, 3-6 casualty is WIA but stabilised, immobile, does not count towards shatter point unless captured by enemy, may be casevaced by designated vehicle \ team. 6 - lots of pain killers and a bit of bandage works wonders, casualty is ambulatory again and willing and able to rejoin squad.

Dedicated medic teams (possibly part of platoon command squad) add +1 to the die roll.
 
Nope - I'm staying with "typo"

It is not a typo. Not only does a Kill score need to be added for the "flow" and "completeness" of the project, but there are additional rules in the works that will use the Kill score of the model...armoured or not.

-Bry
 
They got the "armor" at the 5 and dime store down on the corner. Akbar has some of the best prices on military surplus.
 
That may also explain why they have the launch tubes bit none of the sights, guidance packages or firing posts for their AT 14s :D
 
Keep in mind that a bulky vest does not mean it is armoured. It might just be a canvas cargo vest used to carry all those IEDs and ammo clips from wasting ammo all day long! :)

Seriously, if they had helmets and pads I'd agree with you...but they just have khaki vests on. That doesn't mean they are armoured vests.

As an MEA player, I'd love my Fedz to have an armour rating...but alas my troops are only protected by my faith at this time.

Oh yeah, and that Tunguska behind them helps out too. ;)

Bry
 
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