Sutek
Mongoose
This is a general topic intended mostly for the writers at large, but I've been consideing the main issue I have with d20, which is Feats. I like the idea that Feats are there, to act as "powers" and innate capabilities that are symbolic of a multitude of talents and traits coming together to form a single ability. I understand the mechanic of arranging the progressively more powerful Feats into a self regulating tree, subsequent Feats requiring earlier ones, until the character has either reached a maximum level of experience or has reached the end of the branch he started on.
What I started thinking was that this is, basically, an unrealistic progression, although it works in the confines of the d20 system. Skill progression is tied directly to level increase and it is restricted by it as well (max ranks). Feats are do not exist in the ballanced realm and this becomes evident when trying to size up Great Cleave next to Sleep Mastery. There's just no comparison, but if I want both I have to sacrifice progression along one branch. In other words, to continue the example, Great Cleave requires Power Attack and Cleave. But at what stage is Sleep Mastery astoundingly more palatable than Great Cleave that I'd "burn a slot" getting it instead?
Now this is not in any way to suggest that the concept of Feats is flawed, but that there might be a way to add a progressive nature to Feats without making each Feat so self contained.
What I'm considering is a self altering series of Feats called Continuum Feats taht, by taking the next in the series, increase the effect of the earlier ones. I suppose these might be considered Meta-Feats, because they dont' directly create a Feat like ability, but they are clearly not Skills. Here's an example I was rolling around:
This is just an idea and the intent is to really make a set of Feats that (A) alter each other the more one progresses along the series as well as (B) create Feats that alter more than jsut one aspect of the game or one specific situation at a time (like Cleave or Sleep). For instance, in the above examples, they coul dby utilized in Disarm attempts, Climb attempts, fighting while climbing, Grapples, etc.
Any thoughts?
What I started thinking was that this is, basically, an unrealistic progression, although it works in the confines of the d20 system. Skill progression is tied directly to level increase and it is restricted by it as well (max ranks). Feats are do not exist in the ballanced realm and this becomes evident when trying to size up Great Cleave next to Sleep Mastery. There's just no comparison, but if I want both I have to sacrifice progression along one branch. In other words, to continue the example, Great Cleave requires Power Attack and Cleave. But at what stage is Sleep Mastery astoundingly more palatable than Great Cleave that I'd "burn a slot" getting it instead?
Now this is not in any way to suggest that the concept of Feats is flawed, but that there might be a way to add a progressive nature to Feats without making each Feat so self contained.
What I'm considering is a self altering series of Feats called Continuum Feats taht, by taking the next in the series, increase the effect of the earlier ones. I suppose these might be considered Meta-Feats, because they dont' directly create a Feat like ability, but they are clearly not Skills. Here's an example I was rolling around:
- Grip: Any time the character hold something tightly in one hand and some effect or attack creates a situation where he might be force to release his hold, he may re-roll if necessary to maintain his hold at the expense of a Fate Point.
- Stone Grip: As above but no Fate Point expendature is required.
- Iron Grip: As above but his Str Bonus may be added to any re-roll. If Str Bonus was already a factor, then double the Bonus may be applied. May now weild all weapons as if they were one size category smaller (2Handed Wpns still require two hands, however). This does not alter the penalties incured for fighting with two weapons unless one weapon sis now considered Light.
- Steel Grip: As above but now even 2Handed Wpns may be wielded one handed. This does not alter the penalties incured for fighting with two weapons unless one weapon sis now considered Light.
- Grip of the Constrictor: As above but now the character can add his WILL bonus to any roll as well.
This is just an idea and the intent is to really make a set of Feats that (A) alter each other the more one progresses along the series as well as (B) create Feats that alter more than jsut one aspect of the game or one specific situation at a time (like Cleave or Sleep). For instance, in the above examples, they coul dby utilized in Disarm attempts, Climb attempts, fighting while climbing, Grapples, etc.
Any thoughts?