I'm curious how/if other people apply fatigue to skills other than combat? Piloting (anything) in rough conditions feels like a good example. Do you count each skill roll as a 'fatigue hit' or do you have them check endurance to see if they're fatigued? Even Science skills should generate fatigue, albeit by the hour or something.
Feels like there's a good place for a consistent approach to non-melee skills, including non-melee combat skills. Pretty sure IRL soldiers in combat get tired without ever engaging in melee at all.
Looking for ideas that aren't too rule-heavy, and would be a nice simple broad approach. I don't mind pushing more dice rolls, people like rolling dice.
THANKS for any suggestions.
Feels like there's a good place for a consistent approach to non-melee skills, including non-melee combat skills. Pretty sure IRL soldiers in combat get tired without ever engaging in melee at all.
Looking for ideas that aren't too rule-heavy, and would be a nice simple broad approach. I don't mind pushing more dice rolls, people like rolling dice.
THANKS for any suggestions.