Supplement Four
Mongoose
Before you get your loin cloth in a ruffle, let me say that I'm not implementing this in my game. I'm just "thinking out loud", as I like to do.
Let's stick it out on the porch and see if the cat eats it, so to speak.
I'm just "figuring", "thinking", "wondering".
If you want to "wonder" with me, then lay down your two silver pieces along with mine.
My thought is: What if Fate Points were used for experience?
I mean, earning a level is a measure of Fate, is it not? The character earns more hit points, gets extra feats and skills, can use more combat maneuvers. His stats may increase.
Earning levels is a life changing experience.
So...what if we used Fate Points instead of XP?
Earning Fate Points is a rare thing. Players will want to keep them for other things. But...what if another spending option is to buy XP that will increase the level of the character?
At 1st level, the character starts with 3 FP.
Moving the character to 2nd level costs 2 FP.
Moving the character to 3rd level costs 3 FP.
Moving the character to 4th level costs 4 FP, and so on.
So, right when you start a game, the character could be 1st level with 3 FP, or he could spend 2FP, making the character 2nd level with 1 FP.
Thoughts on this?
(Remember, I'm just speculating. I'm trying to endorse discussion on an aspect of the game. I'm not saying, "YOU SHOULD DO THIS".)
We're just talkin' here.
Let's stick it out on the porch and see if the cat eats it, so to speak.
I'm just "figuring", "thinking", "wondering".
If you want to "wonder" with me, then lay down your two silver pieces along with mine.
My thought is: What if Fate Points were used for experience?
I mean, earning a level is a measure of Fate, is it not? The character earns more hit points, gets extra feats and skills, can use more combat maneuvers. His stats may increase.
Earning levels is a life changing experience.
So...what if we used Fate Points instead of XP?
Earning Fate Points is a rare thing. Players will want to keep them for other things. But...what if another spending option is to buy XP that will increase the level of the character?
At 1st level, the character starts with 3 FP.
Moving the character to 2nd level costs 2 FP.
Moving the character to 3rd level costs 3 FP.
Moving the character to 4th level costs 4 FP, and so on.
So, right when you start a game, the character could be 1st level with 3 FP, or he could spend 2FP, making the character 2nd level with 1 FP.
Thoughts on this?
(Remember, I'm just speculating. I'm trying to endorse discussion on an aspect of the game. I'm not saying, "YOU SHOULD DO THIS".)
We're just talkin' here.