hdan said:The Far Trader has the wrong Fuel size listed.
hdan said:Far Trader is a role, not a ship design.
This one's a "Far Trader" variant of the Beowulf class ship.
The Empress class Far Trader is one of my favorite ships, but it's not the only Far Trader design out there.![]()
hiro said:Who said it was designed to power all the ship's components? It's a cheap ship to get a few tons of cargo across the blackness of space, a tramp ship. It is by default under powered, anemic.
This is just a rule that (finally) shows that.
Excess power is a defining feature of a fighting ship, the clue here is in the name: trader.
In most past editions of Traveller a ship has to be at zero speed to jump, I haven't read yet if that's been changed. I'm hoping that it's also clarified as to what zero speed means, as speed is relative. Is it zero speed relative to the planet you just left or the one you're about to jump to? Is it zero speed relative to the galaxy's spin or the galaxy's movement? Or all of the above?
So you didn't normally need your M drive as you jumped any way.
mlooney said:Of I have no problem with any of it, it's just sort of weird to see a design that mechanically requires a "old tradition". I hope the ship design rules are fine grained enough to allow a "Solomani" far trader that "doesn't have to do that Vilani traditional stuff, because we use a FoMoGmCo V16X5 power supply...". For that matter "Redirect power" step 2 on the MgT1 "Do a jump" check list. (Page 141, Corerules, MgT1)
DickTurpin said:In the deck plans the free trader has twice the power plant and jump drive of the far trader, those should be reversed.
DickTurpin said:This has been mentioned elsewhere, but the Corsair need to be included in the Core Rule Book, not only is it an important "enemy" ship for travellers, but it is a muster out benefit for Rogues.
AndrewW said:The free trader has a power output of 60, the far trader has a power output of 75.
If you go by the 2D the Far Trader does have a larger power plant. What I think messes things up is n the Isometric plans it looks like they stopped at only six images even though the 2D shows ten of them. It is an odd thing in the 3D images.DickTurpin said:AndrewW said:The free trader has a power output of 60, the far trader has a power output of 75.
Which is why the far trader should have larger powerplant and jump drives than the free trader instead of what is shown in the plans.
hiro said:In most past editions of Traveller a ship has to be at zero speed to jump, I haven't read yet if that's been changed. I'm hoping that it's also clarified as to what zero speed means, as speed is relative. Is it zero speed relative to the planet you just left or the one you're about to jump to? Is it zero speed relative to the galaxy's spin or the galaxy's movement? Or all of the above?
grauenwolf said:hiro said:In most past editions of Traveller a ship has to be at zero speed to jump, I haven't read yet if that's been changed. I'm hoping that it's also clarified as to what zero speed means, as speed is relative. Is it zero speed relative to the planet you just left or the one you're about to jump to? Is it zero speed relative to the galaxy's spin or the galaxy's movement? Or all of the above?
All of the above. If you aren't at a dead stop relative to the starting planet you won't be stopped relative to the destination planet, which could cause some serious problems (both traffic and legal)when you leave hyperspace.
phavoc said:Military ships and high velocity couriers often enter jump at their highest possible speed, and they aim for an end jump point which directs their vector toward their destination in the new system. Such a maneuver allows constant acceleration in the originating system, followed by constant deceleration in the destination system.