Far Trader stats

Halfbat

Banded Mongoose
I'm finding it difficuclt to stat up the Far Trader at 41MCr, even with a 20% standard design discount and using J2 and M1.

Can you tell us the stats you used for the standard Far Trader, please, Gar?

Thanks
 
Halfbat said:
I'm finding it difficuclt to stat up the Far Trader at 41MCr, even with a 20% standard design discount and using J2 and M1.

Can you tell us the stats you used for the standard Far Trader, please, Gar?

Thanks

Halfbat: The designs don't match the design system anyway. I got MCr26 and change with a shload of cargo space on the scout before discount!
 
The Scout has waay too much fuel. Although maybe, 10 weeks of power plant fuel is a good thing for a survey vessel?
 
My Free Trader

Code:
Hull (streamlined)     200t     MCr8.8   Power
J-drive-A               10         5      -10
M-drive-A                2         4       -1
P-plant-B                7        16       +2  (Max 18)
Fuel                    24         -        -
Bridge                  10         1        -
Model/2                  -         0.16     -

Jump Control/1           -         0.1      -
Evade/1                  0         1
(hey, put the computer and software packages together!)

Basic sensors            1         0.05     -
Staterooms - 10         40         5        -
Low Psg Berths - 20     10         2
Fuel Processor           4         0.2      -
Ship's Locker            -         0.1      -

(Why bother to include the basic locker as a line item?)
(If it holds crew vacc suits, maybe it should be a ton?)

Two hardpoints + FC      2         0.2      -
Single Turret            -         0.2      -
- no weapon installed

Cargo Hold              90
---------------------------------------------------
                                  44.35

And my Far Trader

Code:
Hull (streamlined)     200t     MCr8.8   Power
J-drive-B               15        10      -15
M-drive-A                2         4       -1
P-plant-B                7        16       +2  (Max 18)
Fuel                    44         -        -
Bridge                  10         1        -
Model/2                  -         0.16     -

Jump Control/2           -         0.2      -
Evade/1                  0         1
(hey, put the computer and software packages together!)

Basic sensors            1         0.05     -
Staterooms - 12         48         6        -
Low Psg Berths - 6       3         0.6
Fuel Processor           4         0.2      -
Ship's Locker            -         0.1      -

(Why bother to include the basic locker as a line item?)
(If it holds crew vacc suits, maybe it should be a ton?)

Air/Raft                 4         0.6      -
Two hardpoints + FC      2         0.2      -
Single Turret            -         0.2      -
- no weapon installed

Cargo Hold              60
---------------------------------------------------
                                  49.11
 
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