Far Flung Seas - Operational Campaign

Hi All

There were lots of reasons I bought and downloaded the pdf of FFS, but high on the list was the Opertional Campaign system. Now I might be missing something, but I am a little disappointed as it appears to be incomplete. Is there an errata or supplemental document anywhere please? I've searched the forum and I have not been able to find anything. Any help would be appreciated.

Things that I can't find include, map movement rate - I think for the given Mediterranean campaign it is one hex per six hour turn, but I am not sure. And I am not sure that all ships move at the same map rate.

The rules allude to a logistical aspect by providing some rules for replenishment vessels. How much fuel does each ship have and how fast is it expended? How is ammunition tracked - how much do vessels have? What penalties are there for low ammo when playing out battles with AoD?

The rules mention that opposing forces entering a hex MAY detect each other, but I can't see any rules for detection.

Etc., etc.

Before I go and start writing these rules myself (and play-testing them etc) I thought I'd check if I am missing something,any help would be appreciated; I really had hoped for an off-the-shelf set of campaign rules.

ATB

Chris
 
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