Fanzheinz (FASA) Deckplan

mr31337

Mongoose
Design Checklist:
Faithful to original deckplan.
Total displacement very close to 200dt
Mongoose design.

Credits: Thanks to Sturn for inspiration & AutoRealm symbols.

Fanzhienz_Specifications.jpg

Fanzhienz_Upper_Deck.jpg

Fanzhienz_Lower_Deck.jpg

Fanzhienz_Dorsal.jpg

Fanzhienz_Ventral.jpg

Fanzhienz_Lateral.jpg
 
Good job.

The only thing that I would do differently is the plumbing issue that you have created.

You have all the on seperate lines by the way you layed them out.

I would have reversed every other room so that the plumbing was shared between each room.

I am talking about the things behind the walls that most don't know about or think about. (being an contruction worker/Blueprinter reader/creator, I do think about those things.)

Dave Chase
 
Dave Chase said:
Good job.

The only thing that I would do differently is the plumbing issue that you have created.

You have all the on seperate lines by the way you layed them out.

I would have reversed every other room so that the plumbing was shared between each room.

I am talking about the things behind the walls that most don't know about or think about. (being an contruction worker/Blueprinter reader/creator, I do think about those things.)
Thanks Dave.

Each floor is 3m high and the ceilings should only be about 2.5m, so surely there would be plenty of space between decks for plumbing?
 
Really good work and a nice change from the usual Type A's. A few questions though

1. If the squares represent 1.5m all the furnishings appear very small.

2. Why six crew stations on the bridge?

3. Ships Lockers are enormous?

4. Both air locks open onto the same space and its also the largest living space, sure way to lose all your air to vacuum.

Not being critical just wondering on your design choices. Keep up the good work.
 
mr31337 said:
Dave Chase said:
Good job.

The only thing that I would do differently is the plumbing issue that you have created.

You have all the on seperate lines by the way you layed them out.

I would have reversed every other room so that the plumbing was shared between each room.

I am talking about the things behind the walls that most don't know about or think about. (being an contruction worker/Blueprinter reader/creator, I do think about those things.)
Thanks Dave.

Each floor is 3m high and the ceilings should only be about 2.5m, so surely there would be plenty of space between decks for plumbing?

In real life, more pipes means more cost and more things that can go wrong. Efficency of design would have the plumbing (wiring etc) using as much as possible in the shortest routes and hopefully still be accessable.

In some designers mind they would have placed all the plumbing facilaties in joining corners, as to really save on space and material. But then the only way you could get to the plumbing then would either be in the ceiling/floor or having to enter one of the quarters and work on the shower it self.

By having the showers along the outer corridor wall you could access them via access hatches with out having to distrub or mess up someone's quarters.

(Sorry, the old construction worker/engineer/farmer came out in me seeing that design. Good design, just making a suggestion which most likely really does not apply for a SciFi RPG game. ;) )

Dave Chase
 
Grazelander said:
Really good work and a nice change from the usual Type A's. A few questions though
Thanks, but I can't take too much credit for it as it is not my design. This was published originally by FASA, all I did was redo it Mongoose style.

Grazelander said:
1. If the squares represent 1.5m all the furnishings appear very small.
I don't agree. The chairs are about 1/2 a square in width, which when you convert to what we brits call 'old money' it is almost two and a half feet. I'm 6'1" and my arse is about 16 inches wide, so over an extra foot is a comfy chair in my books.

Grazelander said:
2. Why six crew stations on the bridge?
That's easy to answer. Part of the orignal design was to have fire control integrated onto the bridge. Simply add two spots.

Grazelander said:
3. Ships Lockers are enormous?
The original design had 'storage' in the same location, but no ships lockers. I have taken the tonnage for them from that allocated for the bridge, it's only about 2.5 tons. Yes more than is common, but it works so well with the orignal design.

Grazelander said:
4. Both air locks open onto the same space and its also the largest living space, sure way to lose all your air to vacuum.
Firstly, that's how it was originally, secondly I believe thats why there are two doors in an airlock. :wink:

Grazelander said:
Not being critical just wondering on your design choices. Keep up the good work.
Not my design choices, just redoing old classics. Just think of me as being like Xzibit of the far future, pimping out your old CT spaceships.... only different and without putting so many goldfish bowls and skateboard ramps in your cargo hold. :P
 
Thanks for the response.

I think the furniture size improbably I my perception. You're right on the dimensions, jut looks like no leg room around the furniture.

The six positions make sense now, although I imagine a free trader with a six man crew won't make much money. I would have suggested incorporating te gunner stations into two of the others and open up some space.

I understand it wasn't your design, but those airlocks still make me nervous :D
 
Grazelander said:
The six positions make sense now, although I imagine a free trader with a six man crew won't make much money. I would have suggested incorporating te gunner stations into two of the others and open up some space.

I understand it wasn't your design, but those airlocks still make me nervous :D
I'm playing in a campaign where we have a six man crew on this type of vessel. From a roleplay standpoint it is nice to be able to get everybody together in one space.

My issue with the airlocks is that there is two of them right next to each other, seems to be a waste. Overall I think it is a fair improvement over the type of 'official' deckplans we see from Mongoose. I'm not yet happy with the fine detail in the lateral view, something I plan to tweak in days to come, it's been years since I did any sort of technical drawing.
 
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