Extended Time Frame Table

Bardicheart

Mongoose
On p 50 of Traveller Core we have a Time Frame table for skill tasks that goes from 1-6 seconds up to 1-6 days. Is there or has anyone ever expanded it further, up to say 1-6 years (the time frame for designing a ship given in High Guard for Engineering (Naval))?
 
I've never seen anything official on this, but it would be trivially easy to do so. Although there also wouldn't be much point in doing so - if a task is going to take years, decades, or centuries, either it's background (and pretty much the GM's discretion) or it should properly be broken up into sub-tasks.

Remember, that Time Frame table you're referencing is primarily intended for dealing with character actions. What are your characters doing that you anticipate a multi-year time frame? (Also remember, these actions are so absorbing that you take a penalty for doing something else at the same time. What sort of obsessive interest is your character harboring that he would be distracted for years at a time?)
 
I believe we have just that.
[Rummaging sound]

Here we go. Secrets Of The Ancients, Part 6: The Secret Of The Ancients, by Gareth Hanrahan.

A superb adventure for a whole variety of reasons, but specifically for you:

TEN THOUSAND YEARS... AND MORE
This is not a conventional Traveller adventure. The characters
are all hundreds or thousands of years old, and have access
to incredible resources and technology beyond TL20. The
normal Traveller rules are not designed to cope with entities
who operate on this scale, so this adventure uses a variation
on them.

Time Increments
This scenario takes place over thousands of years, so the
standard Traveller time frame chart has to be expanded.

1-6 Seconds - One Second - Shooting, Punching, Jumping
10-60 Seconds - Ten Seconds - Rerouting Power, Opening a Comms Channel
1-6 Minutes - One Minute - Applying First Aid, Basic Technical Tasks
10-60 Minutes - Ten Minutes - More Complex Technical Tasks, Searching an Area Thoroughly
1-6 Hours - One Hour - Building a Shelter, Moving Through the Wilderness
6-24 Hours - Four Hours - Researching a Problem
10-60 Hours - Ten Hours - Reparing a Damaged Ship
1-6 Days - One Day - Combing a City for a Missing Person
1-6 Months - One Month - Establishing a Base
1-6 Years - One Year - Constructing a Starship
10-60 Years - One Decade - Settling a Planet
100-600 Years - One Century - Building a Megastructure
1,000-6,000 Years - One Millenium - Stellar Engineering

There's something deeply amusing about an adventure where one of the players can (and did) blow up a gas giant to "get somenone's attention".
 
Thanks Locarno, I thought I'd seen an extended table somewhere but couldn't remember where.

What sort of obsessive interest is your character harboring that he would be distracted for years at a time?
Muahahahahahahahahahahahahahahahaha!

Seriously, I'm just cleaning up my house rules and errata notes and trying to get everything in one document. I thought I'd seen an extended table but couldn't remember where or if it was official. I figured someone here would know.

Blew up a gas giant aye... sounds like a good story behind that.
 
Blew up a gas giant aye... sounds like a good story behind that.

It was an...interesting plan.
I hasten to add that it didn't do a great deal of good for the star system as a whole, but it did definitely get the space station's attention; they were, after all, in orbit of it at the time.
 
ROFL... yes I can imagine that would get their attention.

Dave Bowman: You see, something's going to happen. You must leave.
Dr. Floyd: What? What's going to happen?
Dave Bowman: Something wonderful.
Dr. Floyd: What?
Dave Bowman: I understand how you feel. You see, it's all very clear to me now. The whole thing. It's wonderful.


---------------------------------

Oh and while I'm asking, did they ever add official rules for extended tests / accumulated success somewhere in MgT?
 
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