Exploding issue..

LimeyDragon

Banded Mongoose
Ok, there are 2 crippled ships next to each other, one Decados and one Hawkwood. It's the Hawkwood players turn to shoot.

The Hawkwood player fires and manages to get the Decados ship to Explode, the resulting explosion, causes the crippled hawkwood ship to explode as well.

The question i have is who gets the VP points for the Hawkwood ship explosion, the Decados player or the Hawkwood player.?

I'm in clined to think that the person who fired the shot that caused everything to explode should get the VP's for any and every ship that explodes, exdept for any of is own ships.
 
My thoughts on this.

In a two player game you get points for enemy ships destroyed regardless of who killed them. If you do something to blow up one of your own ships your enemy gets the points since you are down a ship.

GIving points to the person firing the shot allows for a lot of abuse and munchkin type tactics.

In multiplayer games I would think no one gets the points for self kills since the owning player should not and no one else fired. In a three way game if player A fired at player B and the explosion destroyed one ship from player C and one of player As ships then player A gets points for B and Cs ships and nothing for his own.
 
Captain Jonah said:
In a two player game you get points for enemy ships destroyed regardless of who killed them. If you do something to blow up one of your own ships your enemy gets the points since you are down a ship.

This is correct.
 
VPs in multiplayer games get complicated if more than one player helped take down a ship. Who gets them, the one who finshed the target off, which leads to cries of kill stealing?

Renegade Legion: Interceptor, which had an experience system based on kills for each fighter, split the kill between up to three firing fighters. Perhaps something similar for ACTA?
 
Hay got another explosion issue. In the past we have rolled the damage once for all ships in the explosion radius. Tonight however, on the advice of a seasoned B5 ACTA player he said it should be rolled separate per each ship. Which way is correct? Or does it matter.
 
LimeyDragon said:
Roll the explosion damage once, and see which dice exceed anyones hull that is in range of the explosion..

Show me where it says you roll once. "The ship will Run Adrift and then be blasted apart by internal explosions at the end of the next Movement Phase. All targets within 4 inches are attacked by half
the exploding ship’s starting Damage in AD (maximum 15 AD). Remove the ship after this is done." page 10.

Not being argumentative just saying that it can be interpreted both ways.


Ricepa
 
Ricepa said:
LimeyDragon said:
Roll the explosion damage once, and see which dice exceed anyones hull that is in range of the explosion..

Show me where it says you roll once. "The ship will Run Adrift and then be blasted apart by internal explosions at the end of the next Movement Phase. All targets within 4 inches are attacked by half
the exploding ship’s starting Damage in AD (maximum 15 AD). Remove the ship after this is done." page 10.

Not being argumentative just saying that it can be interpreted both ways.


Ricepa


"All targets within 4 inches are attacked by half the exploding ship’s starting Damage in AD (maximum 15 AD). " Which woudl suggest you roll the ships AD, and all ship are hit with it..
 
LimeyDragon said:
"All targets within 4 inches are attacked by half the exploding ship’s starting Damage in AD (maximum 15 AD). " Which woudl suggest you roll the ships AD, and all ship are hit with it..

So you are assuming a suggestion? To me it suggests that each target is attacked by 1/2 starting damage in AD (max 15). So if 5 ships are within 4" then 5 rolls are made.

Ricepa
 
Ricepa said:
LimeyDragon said:
"All targets within 4 inches are attacked by half the exploding ship’s starting Damage in AD (maximum 15 AD). " Which woudl suggest you roll the ships AD, and all ship are hit with it..

So you are assuming a suggestion? To me it suggests that each target is attacked by 1/2 starting damage in AD (max 15). So if 5 ships are within 4" then 5 rolls are made.

Ricepa


Correct, since roll dice agaisnt each target seporately is like attack each target with different weapons. thus yielding different results. But a ship exploding sill spread teh same amoutn of damage around it, thus only roll once. Also, in teh spirit of the game rolling once speed things up.
 
If it matters in previous editions of ACTA you rolled individually for each ship/fighter, but if both players agree I don't think it would be an issue to roll once -as long as you are consistant should not be an issue?
 
LimeyDragon said:
But a ship exploding sill spread teh same amoutn of damage around it, thus only roll once. Also, in teh spirit of the game rolling once speed things up.

I would think that an exploding ship wasn't a crisp, clean, evenly distributed explosion, but rather a chaotic blast that hurled debris in different directions.

And I would suggest it is easier to make separate rolls - roll, pick up hits and roll for effect. Roll, pick up hits...
 
From the way it's worded, I read it as a separate die roll for each ship.

From a game balance perspective, separate die rolls are less "swingy" than one. In the example given, five die rolls should statistically come closer to the expected average than one. So you'll get some of the ships taking lots of damage, some a little, and overall it evens out. With one die roll, you could get a very low roll doing no damage - or a very high roll severely damaging several ships. That could happen with five ships, but it's far less likely. One roll *could* cause the game to hinge on a single lucky die roll, which is IMO always unsatisfying.
 
You guys aemakign very good points. I do see the advantage to rolling per ship. Think i'll start doing it that way, as opossed to once for all..
 
Ok, so it seems that rolling separately for each ship is the way to go. Thats cool, this way maybe we can take out at least one of their ships next time :D
 
Compare to an energy mine, which also rolls the same number of attack dice against every target within range. EnsignJDonavan, LimeyDragon: do your groups also only roll the energy mine's attack dice once and apply that attack to all targets, or do you roll separately for each target?

For what it's worth, whenever I've played against various opponents, we've always rolled a separate attack against each target within range, both for ship explosions and for energy mines. It never even occurred to me to roll one attack for everything!
 
AdrianH said:
Compare to an energy mine, which also rolls the same number of attack dice against every target within range. EnsignJDonavan, LimeyDragon: do your groups also only roll the energy mine's attack dice once and apply that attack to all targets, or do you roll separately for each target?

For what it's worth, whenever I've played against various opponents, we've always rolled a separate attack against each target within range, both for ship explosions and for energy mines. It never even occurred to me to roll one attack for everything!

In B5 we rolled seporately, in NA we have been rolling once set of dice.. But since NA has no mines as of yet, it's only been on exploding.
 
Yeah and its only since we played with some older B5 players that we even questioned the way we did explosions. I, personally, do like the roll for each ship separately. But I needed to make sure I was doing it correctly.
 
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