Ok! an adventuring Party walks in to a Tavern.
sounds like the first line of any one of a Hundred Gaming Jokes, but in Classic DW it's how PC groups find Sword Fodder, I Mean Help, but for an experienced party Hotbloods and 1st Rank Knights & Barbarians just won't cut it, they need access to more variety and more skilled Sidekicks.
anyway Back in the Day I added Mystics and Sorcerers to the list of folks you could just pick up in a Bar (though it's a tough ask to do so), but also the chance that you can pick up Characters above 1st rank (An other Tough ask but possible)
An other thing that bugged me was Hotbloods went from just a Dude to 1st rank knight after six adventures, their was no progression in between, this encouraged PC's to be less than careful with the Hotbloods they picked up because their was little incentive to keep them around from one adventure to the next, so why not get them killed off instead of themselves?
But first what are the chances of picking up an experienced Adventurer in a Tavern? and how good will the Guy be?
Next: Experienced HotBloods
sounds like the first line of any one of a Hundred Gaming Jokes, but in Classic DW it's how PC groups find Sword Fodder, I Mean Help, but for an experienced party Hotbloods and 1st Rank Knights & Barbarians just won't cut it, they need access to more variety and more skilled Sidekicks.
anyway Back in the Day I added Mystics and Sorcerers to the list of folks you could just pick up in a Bar (though it's a tough ask to do so), but also the chance that you can pick up Characters above 1st rank (An other Tough ask but possible)
An other thing that bugged me was Hotbloods went from just a Dude to 1st rank knight after six adventures, their was no progression in between, this encouraged PC's to be less than careful with the Hotbloods they picked up because their was little incentive to keep them around from one adventure to the next, so why not get them killed off instead of themselves?
But first what are the chances of picking up an experienced Adventurer in a Tavern? and how good will the Guy be?
Code:
Village- 2nd Rank Knight or Barbarian 5% 3rd Rank Knight or Barbarian 1%. 1st Rank Mystic or Sorcerer 5%, 2nd Rank Mystic or Sorcerer 1%. Check each Month.
Roadside Inn- 1-2 2nd Rank Knights or Barbarians 10%, 3rd Rank Knight or Barbarian 5%. 1-2 1st Rank Mystics or Sorcerers 10%, 2nd Rank Mystic or Sorcerer 5%, 3rd Rank Mystic or Sorcerer 1%. Check each Week.
Town- 1-2 2nd Rank Knights or Barbarians 10%, 3rd Rank Knight or Barbarian 5%. 1-2 1st Rank Mystics or Sorcerers 10%, 2nd Rank Mystic or Sorcerer 5%, 3rd Rank Sorcerer 2%. Check each Month.
Castle- 1-3 2nd Rank Knights or Barbarians 20%, 3rd Rank Knight 10%. 1-2 1st Rank Mystics or Sorcerers 15%, 2nd Rank Mystic or Sorcerer 10%, 3rd Rank Sorcerer 5%. Check each Week.
This is in addition to the chance of finding Hotbloods and 1st rank Knights or Barbarians. members of the Adventuring Professions beyond 1st rank will not join a party unless their is at least one member of that group of equal or higher rank without significant inducement (ie. a cut of the parties Treasure in addition to their Fee and what ever Loot they can carry out themselves). Adventures base their Fees on their Experience charging 10 Florins per Rank per Day with Sorcerers demanding an additional 50% surcharge for the special skill they they bring to the Endeavour and to compensate them for the additional Personal Risk and expenses they are likely to incur.
Next: Experienced HotBloods