I'll start off by saying I am a true fan of the old Chaosium Runequest and have waited for years (started playing RQII back in 1981) for someone to ressurect what I feel is the best RPG ever designed. Although MRQI disappointed the heck out of me, MRQII absolutely kicks tail! The rules are internaly consistent, quick, and very playable; moreover, they maintain the feel of the older system while adding much more exitement. Great job by all involved--you have my sincere thanks!
Ok, so here is my only concern.
Why the heavy restriction on character development through assigned improvement rolls? My group will only be playing once every two weeks, so you can figure roughly 78 improvement rolls average over a full year of play. Let's say half of these are successful for a total of 176% gained in any/all skills developed--and only if characters do not raise any attributes or buy new advanced skills. I do realize that training does provide greater advantages than in the old Chaosium RQII, but I have always felt so much is gained by real world experience.
Here is my idea for an alternative system in my forthcoming game. Go back to putting a check by any skill successfully used under duress during an adventure...one check maximum per skill. Make rolls to improve all of these skills once the adventure is over and charaters have time to rest and reflect. Attributes and any other abilities previously purchased with Improvement Rolls are now purchased with Hero Points.
What do you think? Would this unbalance play in the new system? Feel free to tell me to shut up.
Ok, so here is my only concern.

Here is my idea for an alternative system in my forthcoming game. Go back to putting a check by any skill successfully used under duress during an adventure...one check maximum per skill. Make rolls to improve all of these skills once the adventure is over and charaters have time to rest and reflect. Attributes and any other abilities previously purchased with Improvement Rolls are now purchased with Hero Points.
What do you think? Would this unbalance play in the new system? Feel free to tell me to shut up.
