Excuse the title but it struck me that the use of polls, player opinion and and playtesting is pretty much design by evolution (what works, what doesn't - try random mutation, is that better? Incorporated or discarded according to reaction of playtesters, polls of current players, reaction to game in marketplace etc.)
Inspired by the results of one of the many Polls that grace this thread from time to time, I've thought it would be interesting to discuss whether Polls are actually *that* useful in game design and whether any game that relies on that method for game development is doomed to extinction...
I would argue that polls on these forums are not the fairest of tests because, in addition to a limited sample of opinions on the forums (albeit far larger than any playtest group and at less risk of being dominated by a certain viewpoint), the opinions of *current* ACTA players isn't necessarily the best way to base game.
After all people who post here are likely to *already* like the game enough to want to play it regularly despite perhaps disliking some aspects of the game. The fact that the majority want to modify (hence V2) is generally reflective of wargamers in general...what was the last wargame you played that you didn't want to tweak and tinker with the rules at least a little?
My arguement is that if you continually revise a game edition based on the current population (game design by evolution and fan opinion) you will, imo, inevitably alienate some of those game fans by changing rules they like (and failing to change rules they didn't) and create and ever dwindling player population (or at least the player population playing the "latest" version of the game.) Furthermore, players leacing the game are likely to tell every gamer they meet who are interested that it's not very good (unless they're trying to sell their fleet to them
)
That of course assumes you don't attract NEW players of course - hopefully as a result of the changes you have made...so the gamble with game revision is that you don't alienate too much of the existing fan base (no support for certain races ring a bell?) and, at the same time, add sufficiently new concepts, model, marketing and rules to appeal to a wider audience to encourage NEW players into the system.
Polls of the current ACTA playgroup are ill-suited to doing this because mainly they like the game already and just want to tweak it to their own preferences...what do you think? Do you agree that polls on these forums are of very limited value? What is a potential solution to encourage new players other than better marketing and word of mouth good words?
Inspired by the results of one of the many Polls that grace this thread from time to time, I've thought it would be interesting to discuss whether Polls are actually *that* useful in game design and whether any game that relies on that method for game development is doomed to extinction...
I would argue that polls on these forums are not the fairest of tests because, in addition to a limited sample of opinions on the forums (albeit far larger than any playtest group and at less risk of being dominated by a certain viewpoint), the opinions of *current* ACTA players isn't necessarily the best way to base game.
After all people who post here are likely to *already* like the game enough to want to play it regularly despite perhaps disliking some aspects of the game. The fact that the majority want to modify (hence V2) is generally reflective of wargamers in general...what was the last wargame you played that you didn't want to tweak and tinker with the rules at least a little?
My arguement is that if you continually revise a game edition based on the current population (game design by evolution and fan opinion) you will, imo, inevitably alienate some of those game fans by changing rules they like (and failing to change rules they didn't) and create and ever dwindling player population (or at least the player population playing the "latest" version of the game.) Furthermore, players leacing the game are likely to tell every gamer they meet who are interested that it's not very good (unless they're trying to sell their fleet to them

That of course assumes you don't attract NEW players of course - hopefully as a result of the changes you have made...so the gamble with game revision is that you don't alienate too much of the existing fan base (no support for certain races ring a bell?) and, at the same time, add sufficiently new concepts, model, marketing and rules to appeal to a wider audience to encourage NEW players into the system.
Polls of the current ACTA playgroup are ill-suited to doing this because mainly they like the game already and just want to tweak it to their own preferences...what do you think? Do you agree that polls on these forums are of very limited value? What is a potential solution to encourage new players other than better marketing and word of mouth good words?