DFW said:kashre said:Well... first off, under most any circumstances I think it's likely that fighters would be fired on by fighters as well, and pulse lasers vs 10+ armor aren't terribly useful.
Why would you use pulse lasers against an armoured foe? That's like an M1A MBT using its .30 cal MG against another MBT instead of using its cannon Use nuke missiles.
Come on now.
Well... nukes don't do any more damage than pulse lasers as written, except for the nasty radiation damage. Even with my house rules heavy missiles (currently 4d6 for the nuke version) a 10t fighter wouldn't be able to carry to many. Besides, there's no fun if every fighter is exactly the same. Pulse lasers are, afaik the biggest energy weapon that a fighter can mount until it has enough hardpoints for 3 guns, so it seems to me that they should be able to do more than scratch the paint on an "average" light fighter at the very least.
The other problem with "just use nukes" is that as a GM I'd shy away from letting PCs have nukes in a non-military game, but I'm not really against letting fighters be fairly common among traders for defense purposes, especially if there are players who would enjoy a more fighter-centric universe.